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I may support it in future. For now I recommend just hosting locally and inviting through steam.
I request a difficulty setting, just a simple number will do. So maybe 100 is normal and changing it to 150 will increase enemies numbers by 50% ish.
Leave the top end open ended as I will want to crank it up to 10,000+ just for kicks. No need to balance but if settings could go high as high as possible before crashing the game that would be nice ;-)
That's an interesting idea. I like it. Maybe for a 1.1 or 1.2 version.
In the meantime, there's an alternate victory route which is harder than the one you're led to.
Link Ep01: https://youtu.be/E2PBC48n6qU
My Channel: https://www.youtube.com/c/ZonaProGamers
1, an alternative model for blocks that unlock blueprints. I can't always tell if an unlock got messed up or not.
2, Vanilla Weapon Rebalance mod. Keeps the game from becoming a sniper turret vs sniper turret game.
3, Signs of old life. Specifically, there is 1 mod that adds "mannequins" to simulate dead astronauts, and there is a cryo chamber mod that contains broken and broken with dead body cryo chambers.
4, medical/recharge station. Giving the ability to heal and recharge without the ability to necessarily respawn can make the game more challenging until you manage to gather the materials for a proper medbay.
5, discharged power cells for ground down batteries. The most frustration I've had (which isn't much admittedly) is the inability to really hack existing batteries or to relocate captured batteries to my vehicles without a lot of bother. Also there is no way to reclaim scrap until a refinery is unlocked.
I would offer my help with custom models but the modeling I do is for 3D printing and thanks to that I have zero texturing experience.
1. In scenario You are getting drill way to fast, as in discription "You are not a miner" so maybe no drill at all or very very tiny voxel damage from it ? You can just capture POI (some kind of automatic drill stations) that is gathering ice for You on time basis. That approch resolves capturing bases from under. About other ores You can get them from transports
1,5. More limitation (easy,med,hard mode maybe?) on what You can bulid from the beginning. Rotor with small head, piston and merge block allow me to rip medbay,oxygen generator and battery from crashed ship and put it on my martian rover
2. As SNOW wrote other sings of old life, abbadoned miners camps ect.
3. That one is a little strech but food (syntetic food machine with algae farm or crops) and melting and refining water from ice. AI can inform You when You should eat/drink or You just start to loosing small amount of damage points after some time. Survival right ???
I got alot more but to be more precise I need to play more of Your awesome scenario first :)
Maybe spread some more info in the bases, too.
Also: even though you can steal a fully functional rocket from the HQ building with, depending on your experience, relative ease I'd really like to see some PC with Hydrogen-Thruster BP. The Iguana is not a good and efficient way to leave the Planet und unfortunately you can't really 'reuse' it's HydroThruster once grindet down...
Reg. harder difficulty: how about having drones actively searching for the player after a while?
I know that the SPRT faction had access to the getNearestPlayer routine..does it still? The old Argentavis made good use of this one.
Regarding weapons: I was quite surprised to see that big grid turrets open fire at 1200 already (was used to 800) and my beloved small ship gatling 'sniper' gun was nerfed even more (600 as it seems only?) Is this part of the Mod or already in vanilla? Now diggin is really the only efficient way to cap those bases intact.
Nonetheless: AWESOME! =)
Who did the cool Hovercraft models btw? I really like those. Already collecting them at my base >.<