Starbound

Starbound

United Systems Expansion - [DECOMMISSIONED]
 This topic has been pinned, so it's probably important
Tengu_Civitas  [developer] 27 Mar, 2017 @ 1:08am
Issues, Bugs, Glitches, Balancing, Lore plotholes, grammatical errors etc
You get the deal. Report any bugs/glitches or if there are any balancing issues. Also do note that the Chucklefish Forums version is typically only updated per month unlike the Steam version which is usually updated many times a month.

Also please notify me of grammatical errors or lore plotholes. I don't care how tiny of an issue they are I want those codices and dialogue boxes as grammatically correct as possible.

If you want your information to be put to good use you better damn have good evidence to back that up. Don't whine about "OP" stuff without properly testing it in all combat situations or having good evidence points to back your argument up.

For real though, ensure that what you're trying to describe isn't an issue from another mod or even the vanilla game. Also please be descriptive. Don't just say there's an issue and give me nothing to work off. It's annoying, not helpful. It's like reporting to a police officer of a burglary but not actually specifying where the burglary was or what the burglars looked like.

Known issues:

- NPCs with a hp regen value will for some reason gain 3x more hp than usual - Variable issue. May or may not occur.

- Custom SAIL Chips break the listing of US.E replayable missions - No known cause.

- Some planetary ship spawns will incorrectly spawn turrets which will fail to latch onto the undersides of the ship and end up falling to the ground - Hitboxes and the way the turrets spawn.

- Some turrets won't latch onto surfaces or spawn inside blocks due to their size - Same as above. Hitboxes.

- Weapon pricing is really wonky - I do have a formula on determining weapon prices though so I may fix the prices in the future.

- The way the "electronic marker" and Guard system works is extremely finnicky. At this point they're broken until a workaround can be used - It just sucks.


- The teleporter at the end of mission 1 fails to load the hub map and sends the player back. This may be caused by a corrupt download or a game overflow failing to set the spawn. Possible fixes include the standard unsub-resub, verify game cache or playing singleplayer. SB Log file yields no useful results when it does fail to teleport. Usually gives out a "badlexicalcast" error.

According to multiple people, the cause of this is due to Macintosh Computers having vastly different loading systems. As the code was created and tested on the PC only apparently this causes the game to fail loading the missions. From what I've gathered as well is that certain people cannot play these missions for a reason: The custom biomes. Before, Frontlines/First Assault used the standard Scorched City biome. When it was changed to a "war-torn" version people began to report unplayability on the first mission. RIP.

By the way, ♥♥♥♥ you Redditors.
Last edited by Tengu_Civitas; 28 May, 2018 @ 10:09pm
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Showing 1-15 of 516 comments
bone 7 Apr, 2017 @ 5:43pm 
Can jump over invisable barrier in the first mission on the protectorate building
Tengu_Civitas  [developer] 7 Apr, 2017 @ 5:45pm 
@Rebelrainbow can you tell me what character you were using? What augments? Mods? etc

Cause I tested it and the wall is way too high for any vanilla character to be able to jump it regardless of tech.
Last edited by Tengu_Civitas; 7 Apr, 2017 @ 5:46pm
Ghostface 7 May, 2017 @ 7:18am 
the boss in the first mission just dies instantly when i walk in or is spawned in dead
RevoBro 7 May, 2017 @ 11:16pm 
can't finish 1st mission, teleport sends me back to the boss room
Vortex 23 May, 2017 @ 2:01pm 
teleporter in first mission does not work
Vortex 23 May, 2017 @ 2:01pm 
im playing singleplayer
Rojaynola 24 May, 2017 @ 9:32am 
i think this mod might be creating problems with compatibility. it updated recently, as of this morning, and the previous night i had no issues playing the game. i also have not installed any new mods since then. i have deleted a few mods trying to solve the problem, but the problem was there before i deleted them and it didnt solve the problem either way. It crashes while loading before it gets to the main screen. As in it displays the little protectorate symbol at the bottom right rotating around, then after about 5-10 seconds it crashes. Anyone else having the same issues?
Icarus_Complex 24 May, 2017 @ 11:33am 
Originally posted by Mr. Krabs:
i think this mod might be creating problems with compatibility. it updated recently, as of this morning, and the previous night i had no issues playing the game. i also have not installed any new mods since then. i have deleted a few mods trying to solve the problem, but the problem was there before i deleted them and it didnt solve the problem either way. It crashes while loading before it gets to the main screen. As in it displays the little protectorate symbol at the bottom right rotating around, then after about 5-10 seconds it crashes. Anyone else having the same issues?
Im getting the exact same thing. Checked all my mods and the only one that updated since i played last without any issues was this one. unsubbed and it works so i know its this one. Im grabbing my Log file now.
TracerFoxTEK 24 May, 2017 @ 9:37pm 
Can confirm that removing this mod (from a list of close to 300 mods) stopped the crashes mentioned above (and mentioned on main mod discussions). Unconfirmed incompatibility with Frakin' Universe is the suspect cause of crash.
Tengu_Civitas  [developer] 24 May, 2017 @ 9:56pm 
ALL GOOD GUYS IT WAS THE INCOMPATIBILITY WITH FRACKIN. BY REMOVING SOME STUFF AND FIXING SOME CODE THE COMPATIBILITY WITH FRACKIN UNIVERSE IS BACK.
Rojaynola 25 May, 2017 @ 9:11am 
thanks medic
cgr chopstick 8 Jun, 2017 @ 6:53pm 
ALERT. I have noticed that, since 1.3 was released (today), this mod hasnt worked (when I log on, it crashes). I love the extra story and missons this mod adds, so I hope you can fix this soon. I'm sure it's just not working well with mechs. Best of luck.
bk3000 8 Jun, 2017 @ 7:12pm 
Originally posted by Tad Cooper:
ALERT. I have noticed that, since 1.3 was released (today), this mod hasnt worked (when I log on, it crashes). I love the extra story and missons this mod adds, so I hope you can fix this soon. I'm sure it's just not working well with mechs. Best of luck.


I'd think the most likely problem with 1.3 is the behior system change. Medicfast90 may already know this of course. Gonna need to remake that part.
Tengu_Civitas  [developer] 9 Jun, 2017 @ 6:57am 
Figured it out. So I was having issues on my side with incorrect file overrides which made me think everyone was having this problem. I fixed that and PROPERLY tested it. It's not my mod.
rj2705 13 Jun, 2017 @ 4:01pm 
can't get through the Mars mission 2. The tunnel blueprints would'nt work
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