XCOM 2
Halo 5 High Res Guns
Lauren Lore  [developer] 28 Feb, 2017 @ 9:50am
Bug Report
Did it break? Why? How? tell me
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Showing 1-13 of 13 comments
VertigoJockey 1 Mar, 2017 @ 5:18am 
So a few minor menu issues and one weird thing.

The minor menu issues is mostly quote marks at the end of the weapon info in the Armory menu specifically for the AI chips for most of the weapons. And as for the battle rifle the word 'text' is randomly at the end of the description.

The weird thing is that the Magnum doesn't appear on the character when equipped.
Lauren Lore  [developer] 1 Mar, 2017 @ 6:32am 
I havent sorted out pistols with Lw2, you cant equip it as a secondary either, but at least it shoots now
Lauren Lore  [developer] 1 Mar, 2017 @ 8:14am 
Oh i see what you mean, ill have to figure out why its not showing on the hip, it uses the exact same stats as the Reach pistol so i would recommend just using that for now
Devidose 3 Mar, 2017 @ 2:07pm 
Assault Rifles have a typo: Listed as "Assualt Rifle" in the tooltips.
Hey! Yeah still having the rainbow image not laded icon for your weapons when using lw2 and robo jumpers squad select!
jhmgrose 5 Jul, 2017 @ 7:37pm 
Not sure if this is intended or not, but soldiers don't pull the bolt back on the Sniper Rifle after firing. It works when reloading tho.
Lauren Lore  [developer] 6 Jul, 2017 @ 12:28am 
Animations are entirely out of my control sadly. So whatever the vanilla animations are for shooting is all i have to work with as i do not custom make the anims.
jhmgrose 15 Aug, 2017 @ 5:23pm 
After looking at some gameplay, I think the issue was that the Plasma Lance tier doesn't have the bolt pulling animation. It'd just be a matter of swapping animations, but I can do that myself.
Lauren Lore  [developer] 16 Aug, 2017 @ 7:41am 
All of the gun tiers use the same animations by the sheer fact that every gun tier points to a single weapon archetype which points to a single weapon anim file. By that the gun would have to be 100% busted (visually) on a specific tier for it not to work. Its possible the anim bugs out but as far as i know its impossible for my guns specifically to behave differently on different tiers based solely on how the guns were originally done (i.e Single Archetype for all tiers)
XEN0KID 27 Aug, 2017 @ 4:12pm 
Hey, i just noticed that the normal map on the H5 BR looks really messed up. You might have to fix the UV map for it, because currently it seems to be taking the normals from the whole texture file and applying it to the front end of the scope
Lauren Lore  [developer] 28 Aug, 2017 @ 10:17pm 
@XEN0KID
Just the scope "lens" right? if so then i forget to split the scope mesh and assign a gloss black texture to that part. ill see what i can do when after i get my hands on the new expansion / dlc
jhmgrose 29 Aug, 2017 @ 11:24am 
Originally posted by Nigel Thornberry:
its impossible for my guns specifically to behave differently on different tiers based solely on how the guns were originally done (i.e Single Archetype for all tiers)

This is starting to get off-topic and I apologise, but for the sake of education, I decided to test this using my Long War 2 campaign since this is where I noticed it. If it's the same animation for all snipers in vanilla, then I'll drop it.

https://gfycat.com/SlushyLegitimateBaldeagle

https://gfycat.com/CarefulFirstAsianwaterbuffalo
Scorch Gaming 20 Nov, 2023 @ 10:25am 
I tried with and without Long War 2, and the weapon models from this mod still aren't showing. All I am seeing is the vanilla models.
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