Call of Duty: Black Ops III

Call of Duty: Black Ops III

Meadow beta 2.0
DickChap 7 Mar, 2017 @ 11:23am
Suggestions
- Being forced to walk slowly in the water is ♥♥♥♥ing annoying but I'd be okay with it if you added boardwalks across the water.
- Having the wall pickups be tents is really dumb and confusing, add like little fences with the guns so I dont have to walk up to them and figure out what gun it is.
- More creppy noises around the UFO.
- The obnoxious brown volumetric lighting needs to go or change the color to something darker, I mean really its a eye sore
- Make the map night instead of dusk or morning, it really doesn' feel like zombies when its so bright.
- Just add perk machines instead of the bottles its so ♥♥♥♥ing hard to spot them.
- Cannot find the mystery box if there even is one, if there is one the blue light from the box blends in with the sky making it near impossible to spot.
- You should be able to run over certain rocks pretty much everywhere
- Why the ♥♥♥♥ can't I jump over certain logs.
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More suggestions coming soon
Last edited by DickChap; 7 Mar, 2017 @ 11:38am
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Showing 1-6 of 6 comments
franklindude 7 Mar, 2017 @ 12:43pm 
There is no mystery box
Anne Flank 7 Mar, 2017 @ 9:14pm 
there are alot of bugs here is just one pile up glith you can also get ontop of the ufo for this place and zombies pile up https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=879205523
Last edited by Anne Flank; 7 Mar, 2017 @ 9:15pm
KILLAJAY132 7 Mar, 2017 @ 10:37pm 
The things i found is there is a void in the spawn where you can see outside the map, the zombies run at you way too fast when you are in the water like maybe they can be slowed down just a little as well? I think more perks and no perk limits would be great, phd flopper with the slide mechanic would be cool, kind of like madgaz moonshine but phd flopper, a buildible alien weapon or some sort of ufo wonder weapon would be awesome to have on this map, we need more creepy and ambient noises around the ufo, the start music, round change music, dog round music, maybe have the dogs glow with green fire and eyes, Have a unique starting round pistol maybe a classic from a past black ops or a custom ported gun, a night feature would be cool so we can have the best of both worlds for a certian amount of time each, maybe 10-20 minutes roughly daytime but you can extend and do whatever you want with the time and then bring it back to night an day again, fix the invincible glitch with the pack a punch machine, maybe have boardwalks over the water especially near where juggernog is because its very hard to get jugg and even walk to the ufo/that side of the map from that direction where the cave is, needs more easter eggs and things to do because after a certian time I'm just training zombies but if there were things I could do to get new weapons, interesting cutscenes, teleport places for a certian amount of time or whatever to gain knowledge about whats going on about your map that would be awesome because we want to know the loor and you kind of just threw us in this meadow with no knowledge of why we are there. Where is this meadow, it would be cool if you had a little side mission intro thing when you start the map like campaign missions and it says where your location is, who you are which brings me to you should have a custom character model, and you get where I'm going with that. Sorry for the long response but you work for Treyarch and I know you want to make the content the fans have been asking for for many years and I just want the very best outcome for this 4 part series. This can go down in history as one of the best maps if we take all this info and put it to good use. Thank you for your amazing work. Hope you have seen and maybe even take some of my advice as useful.
The5thHorsemen 15 Mar, 2017 @ 8:19pm 
This map is barebones and totally open and thats why its so cool its more realistic. why would there be a big ass perk machine in the middle of the woods the little bottles is a great idea and names tags for the guns that would ruin the map and take away realism too
DickChap 17 Mar, 2017 @ 4:47am 
Realistic yet theres a big ass UFO in the woods yea
DrdrDavid 4 Mar, 2018 @ 5:56am 
Like the idea of the map but it does not feel god playing it. Yes, slowing you down in water should make it harder but it is so annoying. I hate it.
The bottles are nice ideas, but perk machines would be better to spot and identify from the distance.
Them the weapons: yes, good idea, but you have to come close to figure out which weapon. And you have to move like an idiot to get the perfect spot, so you get the information and ability to buy.
Sorry, but I hate the lightning. Don't blame my monitor, it is not an cheap TN panel ;) But even at highes brightness in game and monitor settings it is no fun sitting 5cm close to the screen and trying to see anything. In the sunny parts the contrast is way too low and makes it hard to see, too.
Imo the distance how far the axe reaches is too low. Having Widows Wine I loose all my "ww-points" because even how hard I try, widows wine kicks in earlier than the axe reaches the zombie.
Like the discussion starter said: the map is open and that makes it cool. But at some spots it looks open but you figure out, you're trapped. Because paths, rocks and trees where you came through and where not are not very disthinguishable. Sorry, nice idea but feels playing so bad that I will not keep the map.
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