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This was not a problem we were aware of. I will look into the problem as it might be a map design error and therefore a problem i created with that specific map.
Again thanks for the feedback!
Did notice some peculiarities, my vargheists could be shot at and move through the walls of the main gate, specifically the right wall as you are looking at it from attacker's perspective.
This was all done with only this mod and the zhufbar map loaded. I also loaded up the spectator mode mod and tried that to see how the ai handled attacking the map. Lots of zigzagging across the bridge and a tendency to send in faster units before main body has even gotten to the bridge. Not the area this mod covers but thought it might be interesting to note in case that mod does indicate how an enemy might attack.
Following the thread to know when it's fixed. Thanks guys.
Went with 2 armies, then fought the battle and my reinforcement never spwan. I'm not sure what map it is so I did some print screen so maybe it will help you figure this out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1093466962
This is my reinforcement that I see at the battle result screen but that never jump into battle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1093467008
This is my army that fought the battle without reinforcement or what left of it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1093467063
Also posted this into your issue reporting thread.
Edit: I'm using SFO and SFO sub mods, alongside better camera mod if this can help