Garry's Mod

Garry's Mod

Zombies Expansion
Improvements + Suggestions
Share ideas that you might have that'd go towards improving the quality of the Zombies Expansion addon.
Last edited by Humu-humu-nuku-nuku-apua'a; 8 Mar, 2017 @ 8:49pm
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Showing 1-6 of 6 comments
(1) Configure thrown/generated entities so that they disappear over time.
  • Would help keep down lag.

(2) Designate a spawn limit for zombies/entities that generate more zombies.
  • Would help keep down lag.

(3) Augment tiny zombies with higher pitched voices.


(4) Configure Fat Zombie so that he gets wider instead of turning giant.
Last edited by Humu-humu-nuku-nuku-apua'a; 8 Mar, 2017 @ 8:53pm
TheGhastlyTuna 11 Mar, 2017 @ 1:18pm 
A way to replace normal zombies with these ones would be nice, like how the Global Defence Forces NPCs can replace normal rebels
(1) Reflect Zombie
  • Configure to drop glass shards/debris upon being killed

(2) Stone Zombie
  • Configure to drop rocks upon being killed.
  • Slightly deepen voice pitch

(3) Giant Zombie + Summoner Zombie
  • Configure to have a deep voice.

(4) Bird Zombie
  • Configure bird so that it can be killed + has its own death sound
Ghostface 2 Jun, 2017 @ 5:08pm 
how about setting it so one of these random 40 zombies can spawn and replace a normal zombie?
Fat Man 13 Sep, 2017 @ 7:35am 
I was thinking of some sort of gamemode. 1v1, send zombies, kill the enemy tombstone to win.
Could I replace any map npcs with these wacky zombies?
For example, I want all poison zombies of Ravenholm become the giant poison zombie boss.
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Showing 1-6 of 6 comments
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