Team Fortress 2

Team Fortress 2

The Vein Drain
Statistics (No Memes)
Deals 5 seconds of bleeding on hit
25% faster firing rate
30% damage penalty
No random crits
Last edited by = Uber the Sylveon ツ =; 27 Apr, 2017 @ 4:40pm
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Showing 1-15 of 79 comments
+Deals 5 seconds of bleeding on hit
-30% damage penalty
-No random crits
+/-Damaging enemies with this weapon fills a Drain meter
+/-Alt-Fire: Heal an ally based on the amount of Drain you have stored
Sierra Foxtrot  [developer] 22 Mar, 2017 @ 10:13am 
Honestly, unless some major rebalancing of medic's melees is done, would want it to just be an Ubersaw skin, as that's about the only way it'd get used by people.
Cee 22 Mar, 2017 @ 11:37am 
wont care of balance because for lolz

Alt-fire: Take 25 health for a speed boost for 3 seconds
mimimimimimi 22 Mar, 2017 @ 5:59pm 
Originally posted by what if you 🤔 yourself 🤔:
wont care of balance because for lolz

Alt-fire: Take 25 health for a speed boost for 3 seconds
I hope pyro mains won't cry.
76561198266411705 23 Mar, 2017 @ 5:01am 
or a ubersaw reskin ( ͡° ͜ʖ ͡°)
Dozo 23 Mar, 2017 @ 10:15am 
I've always wanted to see a melee weapon that scales in damage based on your uber meter. here's my idea:

Damage increases based on UberCharge percentage, up to +100% (130 max damage)
You are marked for death while active, and for a short period after switching weapons
No random critical hits

while this wouldn't beat the utility of the ubersaw, it'd be pretty powerful in the right hands. the melee power is offset by the risk of taking more damage while it's active.
Shiro 23 Mar, 2017 @ 1:25pm 
It says it drains blood. So main mechanic should be life drain for something.
It cannot depend on current uber because main mechanic is already chosen.
Thus, suggesting making it like extra blood storage

Stores up to 260 blood units (starts with 0)
Whenever you would take damage equal or greater than your health remaining, try to compensate exceed damage from blood stored (at rate of 1:1)
While wieling this weapon:
On hit: receive blood units as much as damage dealt (stores max 200)

On miss: lose up to 65 blood stored
-2 health regen per second (if also blutsauger equipped, you lose health until you dont take damage long enough for regeneration to go back positive, up to +2)
100% slower switch-out speed
No random critiical hits

So it works like ubersaw, where merely hitting (optinally defenseless) foe will reward. Unlike ubersaw, this one rewards not with uber itself, but with survivability. Fits with kritzkrieg (where uber does not protect you at all) and in situations when you already score uber fast enough
Dr.Gorkin 23 Mar, 2017 @ 1:54pm 
more damage you do, more damage you'll deal.
Shiro 23 Mar, 2017 @ 1:56pm 
Originally posted by Dr.Gorkin:
more damage you do, more damage you'll deal.
what
Last edited by Shiro; 23 Mar, 2017 @ 1:57pm
My ideas for stats
Pro: on kill, increases max ubercharge by 10% (Max 300%)(NOTE if it reaches 100% it can be used despite the rest of the max uber)
Pro: +50 max health on wearer
Pro: +50% Damage resistance (Includes critical damage)
Con: On death, max ubercharge is depleted by 10% and all of the max uber is reduced to 100 (Max deplete being 50%)
Con: Cannot use the resupply locker.
Con: Mini crits when it would normally crit
Shiro 23 Mar, 2017 @ 2:24pm 
Originally posted by .*TwistedNightmare*.:
Con: Cannot use the resupply locker.
this one is impossible; resupply locker is core thing
even if it was possible, with it, stats would look really weid.
and without it, rest of stats look OP. Medic survives direct hit crocket? eazily. Overhealed medic survives full charged headshot? no problem
mimimimimimi 23 Mar, 2017 @ 7:29pm 
Well, may I post my idea for this weapon?
+On Hit : Heal 25% of damage dealt and charge Vial by 5%
+On Kill : Charge Vial by 10%
+Swing speed increases as Vial charges up to a maximum swing speed boost of 40% (8% Per 20% of Vial)
-20% Swing Speed
-10% Damage
-Crits are now Mini-Crits.
Puffy the Destroyer 24 Mar, 2017 @ 11:48pm 
Originally posted by Sage J. Fox:
Honestly, unless some major rebalancing of medic's melees is done, would want it to just be an Ubersaw skin, as that's about the only way it'd get used by people.
plus it looks more functional as an ubersaw, than the ubersaw.
MotherBrain 25 Mar, 2017 @ 5:51pm 
what about just having it have less base health regen that scales with uber or a "blood" meter
mimimimimimi 25 Mar, 2017 @ 8:37pm 
Originally posted by mellow bread:
what about just having it have less base health regen that scales with uber or a "blood" meter
Good idea lol. Didn't think about that.
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