XCOM 2
LW2: Make PsiOps Great Again!
LeaderEnemyBoss  [desenvolvedor(a)] 21/mar./2017 às 8:21
BUG REPORTS
Please dont forget to mention your modlist!
Última edição por LeaderEnemyBoss; 23/mar./2017 às 17:27
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Exibindo comentários 115 de 22
Urist_Imiknorris 21/mar./2017 às 21:58 
Modlist here[pastebin.com] (long, but mostly voices/cosmetic)

I've found a couple of oddities so far. The first is that Winged Lance hits the tiles directly beside the user. The second is far more interesting. I decided to be a dumbass and have a psi op toss a singularity with himself in it. This pulled him into the center, then teleported him back to where he was, but he still seemed to be where he was pulled to. Until I fired that rocket, and this one too for good measure. Apparently he was a ghost? Then I tried moving him, and he teleported to where he was pulled when he started moving (and also right into an overwatch). I think the fix for this is "Don't use black holes as a form of self-propulsion."

Also Soulfire and Soul Steal showed up together and then after training Soulfire, Soul Steal and Soul Steal showed up together. Training the top one turned the bottom one into Share the Gift, which makes sense.
LeaderEnemyBoss  [desenvolvedor(a)] 22/mar./2017 às 6:40 
Thank you for your report. The singularity thing is a "known" issue that has to do with the "step back into cover" animation (which still thinks the caster is at his old location). Now the Soulfire/Soulsteal thing is rather odd, I'll have to look into it. How many abilities did you have trained at that point?

Edit:
Ah okay! So the issue is simply: the game doesnt expect a skill to be dependent on another skill that is dependent on yet another skill. Strange but good, thats why we have beta tests ;)

Edit:
Regarding winged lance: This is vanilla behavior for line abilities with width > 1. Fixing this would be quite the undertaking i would imagine ...For now i hope its not a huge issue.
Última edição por LeaderEnemyBoss; 22/mar./2017 às 10:49
LeaderEnemyBoss  [desenvolvedor(a)] 22/mar./2017 às 12:53 
Both issues (and a few more) should be fixed now
Última edição por LeaderEnemyBoss; 22/mar./2017 às 12:53
Urist_Imiknorris 22/mar./2017 às 22:13 
Man, I thought I was going to have a lot more time to play yesterday/today. Then a third of the staff at work quit in two days. Maybe I'll have a chance tomorrow...
LeaderEnemyBoss  [desenvolvedor(a)] 23/mar./2017 às 10:27 
Np ;) ..judging by the lack of negative feedback everything else seems to be working ...or nobody of the other folks is playing ^^. Release will be probably in a few hours if nothing catastrophic is happening.
StJaume 24/mar./2017 às 13:08 
I'm getting the abilities, but not the special UI that comes with the mod. I have a huge modlist, but after activating ONLY LW2 and your mod, the problem still persists.
LeaderEnemyBoss  [desenvolvedor(a)] 24/mar./2017 às 13:17 
Do you have the right load order (lw2 before my mod)?. Can you send me a screenshot and upload a savegame maybe?

Also: A standard measure against strange modconflicts like these is: delete your config folder. Have you tried this? (You have to set up yxour settings anew after this).
Última edição por LeaderEnemyBoss; 24/mar./2017 às 13:20
becc 9/abr./2017 às 1:46 
I can't for the life of me get the promotion UI working - at least not in my current playthrough. I'll try starting a new game, but I just want to check for conflicts or whatever...
The only other Psi-related mods I'm running are Faster Psi Lab Training and Partially Gifted.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=859014107
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=649477316
LeaderEnemyBoss  [desenvolvedor(a)] 9/abr./2017 às 6:58 
Have you tried deleting your config folder? Both of these mods shouldnt really interfere with my mod from what I can see. Do you use local versions of any mods (especially my mod or LW2) or do you use the workshop exclusively?
becc 9/abr./2017 às 14:11 
Yeah, I've cleared out my config folder quite a few times and it didn't seem to help.
I almost exclusively use the workshop, yeah - apart from a single mod that fixes a bug with the bar's memorial wall.
LeaderEnemyBoss  [desenvolvedor(a)] 9/abr./2017 às 16:14 
Can you post a savegame?
dv 16/mai./2017 às 10:23 
AdditionalPsiBonusAbilities in config file does not do anything. Tried setting it to 8 or 3: Soldier is awarded the first two abilities. No more.

Possible cause in class XComGameState_LEBPsiListener: "function bool AddedBonusAbility(XComGameState_Unit Unit, XComGameState NewGameState)" executes "iNumPossibleBonusAbilities += 1;" only if "ProgressAbility.iRank < 2". Which results in two bonus abilities maximum.
LeaderEnemyBoss  [desenvolvedor(a)] 16/mai./2017 às 10:32 
This is actually intended, as long as no 4th branch comes into play, the max bonus ability count is 2, as bonus abilities can only roll from the fist two ranks. I could make the maximum rank from which bonus abilities can roll configurable aswell i guess.
dv 16/mai./2017 às 10:33 
I see. In that case I misunderstood the intent. Or the documentation. Anyway: Consider it a request then. ;-)
dtomaszewski88 14/jul./2017 às 15:01 
Hey,

I think there is a bug with Solace - after leveling one of my PSI ops, 2 versions of solace popped up as options in psi lab. They had different desription text. When i chose one of them for training
it completed successfully and marked the 3rd skill in middle tree as completed, but it shows the solace requirement for Bastion as not furfilled even if the same solace requirement in Void Rift is shown as completed.

I can provide a save game before/after training.

Edit: The second solace has a description about "soldier has an aura..." so i guess it's the vanilla ability. Training it does not select the solace in middle ability tree, and is not registered as completing the requirement for neither Bastion nor Void Rift
Última edição por dtomaszewski88; 14/jul./2017 às 15:09
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