Space Engineers

Space Engineers

Modular Encounters Collection
Gravvy 24. juli 2018 kl. 20:46
Unable to get mods working with server
Alright, block of text time.

I have a series of the mods from this collection enabled on a new Star System world. The server will not start with these. I have tried one by one to see which one is causing an issue. I have come to the conclusion that none of these mods work. That's because I have tried just one at a time and the server will not start. The server does not get past "Server PolicyResponse (1)" and there are no errors at all in any log file. I have to be doing something wrong. Cargo Ships and Encounters are enabled.


So these are the mods I have on the server and client.

Air Traffic Planetary Installations Planetary Cargo Ships Corruption - PvE Combat Reddit Custom Encounters Reduced Signals Reavers (Updated Behavior) Easy NPC Takeovers NPC Custom Faction Fixer NPC Programming Extender Surface Occupation

I haven't configured anything for any of thes mods indiviually yet however even with just a single one of those mods enabled the server will not start. What do you suggest?

//Edit - I have also ran the world in single player and it works just fine.
Sidst redigeret af Gravvy; 24. juli 2018 kl. 21:12
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Weasley Wells 25. juli 2018 kl. 9:16 
I have the same problem but after waiting 10mins an error pops up.
Any help with this would be highly appreciated.
Mods I tried with are:
NPC Programming Extender
Reavers (Updated Behavior)
NPC Custom Faction Fixer
Corruption - PvE Combat

2018-07-25 15:45:26.854 - Thread: 1 -> Downloading world mods - START
2018-07-25 15:45:26.887 - Thread: 1 -> Server connected to Steam
2018-07-25 15:45:26.887 - Thread: 1 -> Server PolicyResponse (1)
2018-07-25 15:45:27.273 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:45:28.496 - Thread: 16 -> MyDefinitionManager.PrepareBaseDefinitions() - END
2018-07-25 15:52:05.617 - Thread: 10 -> Error during mod dependencies query: NoConnection
2018-07-25 15:52:08.206 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:52:08.546 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:52:08.813 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:52:32.513 - Thread: 1 -> HTTP: error k_EHTTPStatusCode500InternalServerError
2018-07-25 15:52:32.513 - Thread: 1 -> Could not retrieve mods details.
2018-07-25 15:52:32.517 - Thread: 1 -> Downloading world mods - END
2018-07-25 15:52:32.517 - Thread: 1 -> Unable to download mods

//EDIT After waiting 8 minutes after downloading the mods by subscribing to them on the steam workshop the server started successfully and was playable.
Sidst redigeret af Weasley Wells; 25. juli 2018 kl. 9:49
Gravvy 25. juli 2018 kl. 16:21 
Alright so I manually uploaded the mods and started the server. I had to wait over 20 minutes for it to actually start generating planetary bases and cargo ships. Geeze. But it's working, so says the log.
Kreau 23. okt. 2018 kl. 22:01 
i run the corruption mod on my server and it works...it works to well as my friends and i are constantly evicted from planet to planet and asteroid to asteroid. we have become nomads lol. I have the cargo ships turned off and random encounters turned off as well. The script for corruption overwrites those options. Check your .sbc file and see if they are set to true. If they are, make it "false". Hope this helps.
Kreau 23. okt. 2018 kl. 22:02 
My apologies. I didn't notice how old the thread was. Still hope it helps for future reference.
can you pls show if it is the same as i have described inside of the following report, for me it is nearly sounding like the reportet error that iam experiencing

https://support.keenswh.com/spaceengineers/general/topic/1-188-023-dedicated-server-dont-saves-modcrashes-slient-when-placing-modded-items
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