XCOM 2
Grimy's Loot Mod: Long War 2 OPEN BETA
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whitespacekilla  [개발자] 2017년 3월 25일 오전 7시 45분
Bug and Typo Reports
Post your bugs and typos here
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Lament 2017년 3월 28일 오후 4시 05분 
My first lockbox when opened didn't show anything and just got the default "hello" popup with no item given. My second lockbox opened to a chest kevlar piece. It shows up as a invisible piece of armor with text saying "Error. RM_ADVKEVLARARMOR has no friendly name!" Under tactical info in the descriptions it says Debug: @ design: missing tactical text in 'RM_AdvKevlararmor' template.
whitespacekilla  [개발자] 2017년 3월 29일 오전 8시 31분 
Thank you for this report! Kevlar seems messed up. I never really tested opening boxes in an early game campaign... (they'll roll the worst items so I always saved my boxes...)
Runedek 2017년 4월 1일 오전 8시 35분 
on my 3rd lockbox i selected a hunter rifle and got a blank message, not sure if anything was created from it :)
whitespacekilla  [개발자] 2017년 4월 2일 오후 8시 48분 
@Runedek
I was able to reproduce and fix the alien hunter equipment bugs (there's a fallback behavior of rolling the lowest tier item when you don't possess any suitable item now).

@Lament
I'm unable to reproduce you specific issue. I might need a modlist from you, it seems to me like that "RM_ADVKEVLARARMOR" comes from another mod and is causing trouble.
Lament 2017년 4월 2일 오후 9시 05분 
Strangely enough it looks like that issue has dissapeared. Maybe a mod of mine was updated. My mod list is a bit absurd :) 159 mods to be exact. haha
whitespacekilla  [개발자] 2017년 4월 3일 오전 7시 22분 
I might have fixed it, too. That's the problem with bugs you can't reproduce and only having the newest version of the code. You never know when you ACTUALLY fixed the thing.
StJaume 2017년 4월 3일 오후 1시 47분 
I was messing around with the mod and giving myself Etheral Reliquaries (Legendary Lockboxes), and I was lucky enough to stumble upon a 'Roll Viper Armor' option. I got nothing but a simple 'HELLO' message like a user above sent. Is this intended?
whitespacekilla  [개발자] 2017년 4월 3일 오후 3시 54분 
Not really. As far as I can tell, this means you had finished the viper armor research project but not the foundry project to actually make one (which is an edge case I didn't fix yet because I didn't think it would happen frequently) or the code that determines if viper armor can roll is messed up. Alternatively, you're still running an old version somehow (I know steam updates can be hit and miss).
Killian 2017년 4월 4일 오전 5시 46분 
I've been given the option to roll "Alien" weapons twice now, and I don't even have the Alien Hunters DLC installed at all.
Killian 2017년 4월 4일 오전 6시 36분 
Actual typo report- in the XComGame.int localization file for weapon mods, starting at line 1136 and through to 1154, there are several incidents of 'material' when the context is clearly 'materiel'.
SentySent 2017년 4월 4일 오전 7시 48분 
I've encountered a bug that a loot box research gave me a choice to roll a Hunter's Axe, but it ended up giving me a Shadowkeeper.
StJaume 2017년 4월 4일 오전 8시 22분 
I see, thank you. Also, the 'Siegebreaker' attachments are misspelled as 'Seigebreaker'.
whitespacekilla  [개발자] 2017년 4월 4일 오전 8시 29분 
@Saint Elysse
Noted on all counts and added to the list, thank you!
Killian 2017년 4월 5일 오후 2시 14분 
Two oddities, with basic ADVENT boxes;
First, it gave me a SPARK Bit when the button said Gremlin.
Second, another box offered me an AR, Kevlar, or Medium Armour. When I selected Medum Armour (hoping for an upgraded Predator suit), it gave me a Gremlin instead.
Dragonlord 2017년 4월 6일 오후 2시 34분 
I have the latest armor for sparks but the lootboxes still give me the reinforced variant :(((((
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