XCOM 2
Grimy's Loot Mod: Long War 2 OPEN BETA
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
whitespacekilla  [desarrollador] 25 MAR 2017 a las 7:45 a. m.
Bug and Typo Reports
Post your bugs and typos here
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Mostrando 1-15 de 50 comentarios
Lament 28 MAR 2017 a las 4:05 p. m. 
My first lockbox when opened didn't show anything and just got the default "hello" popup with no item given. My second lockbox opened to a chest kevlar piece. It shows up as a invisible piece of armor with text saying "Error. RM_ADVKEVLARARMOR has no friendly name!" Under tactical info in the descriptions it says Debug: @ design: missing tactical text in 'RM_AdvKevlararmor' template.
whitespacekilla  [desarrollador] 29 MAR 2017 a las 8:31 a. m. 
Thank you for this report! Kevlar seems messed up. I never really tested opening boxes in an early game campaign... (they'll roll the worst items so I always saved my boxes...)
Runedek 1 ABR 2017 a las 8:35 a. m. 
on my 3rd lockbox i selected a hunter rifle and got a blank message, not sure if anything was created from it :)
whitespacekilla  [desarrollador] 2 ABR 2017 a las 8:48 p. m. 
@Runedek
I was able to reproduce and fix the alien hunter equipment bugs (there's a fallback behavior of rolling the lowest tier item when you don't possess any suitable item now).

@Lament
I'm unable to reproduce you specific issue. I might need a modlist from you, it seems to me like that "RM_ADVKEVLARARMOR" comes from another mod and is causing trouble.
Lament 2 ABR 2017 a las 9:05 p. m. 
Strangely enough it looks like that issue has dissapeared. Maybe a mod of mine was updated. My mod list is a bit absurd :) 159 mods to be exact. haha
whitespacekilla  [desarrollador] 3 ABR 2017 a las 7:22 a. m. 
I might have fixed it, too. That's the problem with bugs you can't reproduce and only having the newest version of the code. You never know when you ACTUALLY fixed the thing.
StJaume 3 ABR 2017 a las 1:47 p. m. 
I was messing around with the mod and giving myself Etheral Reliquaries (Legendary Lockboxes), and I was lucky enough to stumble upon a 'Roll Viper Armor' option. I got nothing but a simple 'HELLO' message like a user above sent. Is this intended?
whitespacekilla  [desarrollador] 3 ABR 2017 a las 3:54 p. m. 
Not really. As far as I can tell, this means you had finished the viper armor research project but not the foundry project to actually make one (which is an edge case I didn't fix yet because I didn't think it would happen frequently) or the code that determines if viper armor can roll is messed up. Alternatively, you're still running an old version somehow (I know steam updates can be hit and miss).
Killian 4 ABR 2017 a las 5:46 a. m. 
I've been given the option to roll "Alien" weapons twice now, and I don't even have the Alien Hunters DLC installed at all.
Killian 4 ABR 2017 a las 6:36 a. m. 
Actual typo report- in the XComGame.int localization file for weapon mods, starting at line 1136 and through to 1154, there are several incidents of 'material' when the context is clearly 'materiel'.
SentySent 4 ABR 2017 a las 7:48 a. m. 
I've encountered a bug that a loot box research gave me a choice to roll a Hunter's Axe, but it ended up giving me a Shadowkeeper.
StJaume 4 ABR 2017 a las 8:22 a. m. 
I see, thank you. Also, the 'Siegebreaker' attachments are misspelled as 'Seigebreaker'.
whitespacekilla  [desarrollador] 4 ABR 2017 a las 8:29 a. m. 
@Saint Elysse
Noted on all counts and added to the list, thank you!
Killian 5 ABR 2017 a las 2:14 p. m. 
Two oddities, with basic ADVENT boxes;
First, it gave me a SPARK Bit when the button said Gremlin.
Second, another box offered me an AR, Kevlar, or Medium Armour. When I selected Medum Armour (hoping for an upgraded Predator suit), it gave me a Gremlin instead.
Dragonlord 6 ABR 2017 a las 2:34 p. m. 
I have the latest armor for sparks but the lootboxes still give me the reinforced variant :(((((
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