Killing Floor 2

Killing Floor 2

KF1 Foundry
 This topic has been pinned, so it's probably important
Kill Master  [developer] 7 Apr, 2017 @ 7:48pm
Bug list (Please post bugs here)
Please post any map related bugs and glitches here. :peace:
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Showing 1-13 of 13 comments
zachjd 8 Apr, 2017 @ 1:25am 
I don't know if this a bug really but with no ZEDs around, my framerate is around 83. Usually on any other map it would be easily 100 with no action. (mine's capped at 100) Not a big deal for me at all but I imagine if others playing on lower end systems it may be worse for them.
Kill Master  [developer] 8 Apr, 2017 @ 1:42am 
Originally posted by zachjd:
I don't know if this a bug really but with no ZEDs around, my framerate is around 83. Usually on any other map it would be easily 100 with no action. (mine's capped at 100) Not a big deal for me at all but I imagine if others playing on lower end systems it may be worse for them.
The average frame rate on Foundry IS lower, this mostly has to do with the fact that I am using considerably more demanding material shaders and lighting than what TW uses in the base game.
A perfect example of this can be seen by taking a close look at the corrugated steel walls, as well as the red & white tile floor, you will notice that they don’t look like traditional 2D textures.

So in short the map will run your system slightly harder than other maps that just reuse assets from the base game.:peace::pcrace:
Last edited by Kill Master; 8 Apr, 2017 @ 1:43am
zachjd 8 Apr, 2017 @ 1:44am 
Originally posted by Kill Master:
Originally posted by zachjd:
I don't know if this a bug really but with no ZEDs around, my framerate is around 83. Usually on any other map it would be easily 100 with no action. (mine's capped at 100) Not a big deal for me at all but I imagine if others playing on lower end systems it may be worse for them.
The average frame rate on Foundry IS lower, this mostly has to do with the fact that I am using considerably more demanding material shades and lighting than TW uses in the base game.
A perfect example of this can be seen by taking a close look at the corrugated steel walls, as well as the red & white tile floor, you will notice that they don’t look like traditional 2D textures.

So in short the map will run your system slightly harder than other maps that just reuse assets from the base game.:peace::pcrace:

I see, thanks for explaining. =)
Frostbite* 8 Apr, 2017 @ 9:51am 
Originally posted by zachjd:
Originally posted by Kill Master:
The average frame rate on Foundry IS lower, this mostly has to do with the fact that I am using considerably more demanding material shades and lighting than TW uses in the base game.
A perfect example of this can be seen by taking a close look at the corrugated steel walls, as well as the red & white tile floor, you will notice that they don’t look like traditional 2D textures.

So in short the map will run your system slightly harder than other maps that just reuse assets from the base game.:peace::pcrace:

I see, thanks for explaining. =)
good tesallation on bumping 2d not to look flat:) or the lod bumps
Last edited by Frostbite*; 8 Apr, 2017 @ 9:51am
Cuchi 16 Apr, 2017 @ 2:28pm 
All (or some) doors open in more of one trader.
manolito 9 Jul, 2017 @ 10:04am 
Hello I played the map and I liked it a lot but it still has some things to fix, the doors at the beginning appear open but are actually closed, once the openings are already shown well.

Good job

regards
Sappykun 21 Dec, 2017 @ 10:33pm 
Hi there,

I'm trying to run this on a private dedicated server, but every time I join the game when the map is running, I'm forced into spectate mode and the only thing I can do is fly around in ghost mode. I can't even open the menu, so I have to disconnect via the console.

None of your other maps have this issue, and Foundry works in single-player. It only happens when I try running this on a dedicated server.

Specifically, I'm using a Linux server (Ubuntu 16.04 LTS). Could that be the issue? Sounds kinda dumb, but a lot of issues I'm having seem to stem from there.

Thanks.
Kill Master  [developer] 28 Dec, 2017 @ 5:35pm 
Sorry for the late response.

So off the top of my head some easy questions would be;

Have you tried setting up a fresh server from scratch?
Have you tried running the server on a windows machine?
Have you tried running the server on a different Linux distro?
Are you running any mutators on your server, if so which ones?

Unfortunately I have very limited knowledge when it comes to the various flavors of Linux out there so I can’t provide any technical help on that front.

However what I can tell you is that Foundry shares the exact same beck-end set up as all my other KF1 ports so I have my doubts that the map is what’s causing the issue.
(Although I could be, and have been wrong before)
Leinad 14 Jul, 2018 @ 2:23am 
Weapons that are found on the map cannot be picked up (ex. AR-15, MP-7). Ammo crates on the otherhand appear to work just as intended.:Corpus:
Mblades 29 Jul, 2018 @ 4:26am 
Originally posted by Danduuzl:
Weapons that are found on the map cannot be picked up (ex. AR-15, MP-7). Ammo crates on the otherhand appear to work just as intended.:Corpus:

yeah i have this issue as well. also it seems all pick ups are AR-15 for me. otherwise map works flawlessly
Stygian Emperor 31 Jul, 2018 @ 3:48pm 
Originally posted by Danduuzl:
Weapons that are found on the map cannot be picked up (ex. AR-15, MP-7). Ammo crates on the otherhand appear to work just as intended.:Corpus:
Having this problem as well.
Max's.Will.It 16 Dec, 2018 @ 6:39am 
I know you probably not gonna return, but there this bug it won't allow you to pick up weapons spawned on the ground. Hope to you could patch later, because I like this map so much!!!
Angelina Sunflower 18 Mar, 2022 @ 10:25pm 
Server crashes every time I choose the map both in web browser and in game.
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