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Mods that add that already exist, And I'm not good with complex additions like that, I can only really do XML :P
Great idea! I'll get right to work!
Actually I've been brainstroming luciferium production for a while, And I don't think being entirely plant based is the way to go with luciferium, As its mechanite based, But I do think using plants for part of it is a good idea. I've considered the idea of modifying Devilstrand so it drops a thread that can be sown into Devilstrand cloth, But you can use Devilstrand for luciferium aswell. But I really need to think a lot about this before I start work on it. If you have any other ideas on how to balance it, Just post them here :)
Again that has the issue that the mechanites that are required are nowhere in that recipe, To keep this as close as possible to vanilla it must require mechanites. Well to be fair I don't exactly remember how mechanites and luciferium are related... But I know they are... Plus it really needs to be difficult to get luciferium, It's a very powerful drug if you can get a large supply of it. Definetely will need more brainstorming before anything is done with this.
I think that's all a great idea, But could make luciferium production an annoyance even in late game, I do like the mechanite component idea though. More thought is still needed, But I just think that takes a massive amount of resources for not much at all, And I think the way of getting mechanite components should be from dissasembling mechanoids. Thank you for the great suggestions :D
Sounds like it would be very helpful! I'll do some experimenting with that.
Recipe: 10 components, 200 steel, 100 wood, 5 nopeium*
required station: Machining table
*found occasionally in mountains, like other ores.
hope you like it! _ _
\_( ;.; )_/
What does it do...?