FortressCraft Evolved

FortressCraft Evolved

steveman0's Blueprint Builder
Stuck Drones
Steveman Another great mod. Thanks for the fun. I am running into a small issue. I am having some of the drones get stuck,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918121455
, They will be building a block and just stop. Then I restar fce, and some times it fixed it, and sometimes it doesn't it just eats the material. Right now running it on my mod test world, so eating stuff is no big deal. any thoughts? Thanks
Last edited by Cpt CamGirl YT-Ttv; 2 May, 2017 @ 7:14pm
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Showing 1-5 of 5 comments
steveman0  [developer] 4 May, 2017 @ 6:26pm 
That appears to be blocks built with construction paste. Does it only happen with them or does it happen with machines as well? Could I get a log file? I suspect it may be related to the pulling of the construction paste cost so I need the log to verify.
Yeah I think it was just paste blocks. I will get logs to you when I get on that computer. wonder if it may be having issues with creative block mod.
steveman0  [developer] 5 May, 2017 @ 5:56pm 
It's possible.

if (lData != null && lData.Costs.Count == 1 && lData.Costs[0].CubeType == eCubeTypes.ConstructionPaste)
It is expecting to find a recipe cost of only construction paste so if the recipes are unusual or it can't find it the recipe then it'll have issues.
Last edited by steveman0; 5 May, 2017 @ 5:56pm
I have found it.

BlueprintBuilder GetCube could not find a segment for blueprint configuring. Retry next update! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BlueprintBuilder GetCube could not find a segment for blueprint configuring. Retry next update! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BlueprintBuilder GetCube could not find a segment for blueprint configuring. Retry next update!

I have also seen that it is not just with modded blocks, but also normal ones. The blocks in the screenshot below are conveyors.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=921432810
Last edited by Cpt CamGirl YT-Ttv; 7 May, 2017 @ 4:22pm
steveman0  [developer] 14 May, 2017 @ 7:31am 
I'm not sure that the getcube is the issue actually. If that really was entirely locking up then the builder would never begin building. Those entries are likely just a few delays on segment loading. Could I get the full log to look for other errors? Something must be happening at build time that is locking up and I think that should have something logged.
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