Space Engineers

Space Engineers

Blarg's Fancy Flight Info
 This topic has been pinned, so it's probably important
Blargmode  [developer] 25 Apr, 2019 @ 3:25am
Help / bugs
If you have problems, don't be afraid to ask!
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Showing 1-15 of 48 comments
Knut A. 25 Apr, 2019 @ 9:01am 
I noticed a small issue when adding 2 or more screen setup in a cab. When I just set the screens with
[FFI 1]
screen = 1

And so on for the 3 others it shows the screen numbers right, but when I start to add the premade setups to the first 3 screens in the cab than screen 3 shows on screen 4, and the 3 others go blank (picture that was on the screens if you choose nothing on where you can select script, text etc) (left the
[FFI 4]
screen = 4

Because I thought the number could just stay on screen 4, but that aparently made only screen 4 active?)

When I did only 1 screen than it shows correct. If I put up 3 Screens than it goes back to nothing. And not even screen 4 as I removed the empty [FFI 4]

Just a quick feedback from before dinner.

Knut A.

Blargmode  [developer] 25 Apr, 2019 @ 9:35am 
I'm sorry, I don't think I understand whats wrong? Do you want the default screens back after using the "Which screen is which?" feature, on the screen that isn't controlled by this script anymore?
Knut A. 25 Apr, 2019 @ 9:41am 
no, I get the default screen back when I try to add something to more than 1 screen.

I guess Im probably doing something wrong, last try all screens where black when I ran the script with update as argument
Last edited by Knut A.; 25 Apr, 2019 @ 10:00am
Blargmode  [developer] 25 Apr, 2019 @ 10:37am 
You could try removing everything from Custom data, then pasting this:

[FFI 1] screen = 1 preload = speed [FFI 2] screen = 2 preload = propulsion [FFI 3] screen = 3 preload = land and connect

And send the update argument. That should work.
Knut A. 25 Apr, 2019 @ 12:59pm 
well I found the issue I think. Problem only occurs on the dedicated server. in SP everything works
Blargmode  [developer] 25 Apr, 2019 @ 1:26pm 
Oh right sorry, I should have asked. Yeah the new screens doesn't work properly on server. Bug submitted here https://support.keenswh.com/spaceengineers/general/topic/text-with-new-lcd-api-via-scripts-not-showing-in-a-ds
Vote on it to show Keen that we want this fixed.
Last edited by Blargmode; 25 Apr, 2019 @ 1:26pm
Knut A. 25 Apr, 2019 @ 1:44pm 
Will upvote at once! :)
Hero 26 Apr, 2019 @ 11:38am 
For me it throws this error message in the Programmable Block:

Blargs's Fancy Flight Info Initializing... Please wait. Caught exception during execution of script:Object reference not set to an instance of an object. at Program.<Init>d_59.MoveNext() at Program.Main(String argument, UpdateType updateType) at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram program) at Sandbox.GAme.Entities.Blocks.MyProgrammableBlock.RunSandboxedProgramAction(Action'1 action, String& response)

I have ownership of all blocks and I tried to use it with a Large Grid Flight Seat.
Blargmode  [developer] 26 Apr, 2019 @ 12:29pm 
Originally posted by Hero:
For me it throws this error message in the Programmable Block:

...

I have ownership of all blocks and I tried to use it with a Large Grid Flight Seat.

Thanks for reporting this. I can't see where exactly what's wrong from the error message, could you share the grid so that I can take a look?
Hero 26 Apr, 2019 @ 1:23pm 
I uploaded the Blueprint of the ship to the workshop. I also tried deleting the PB and replacing it, didn't work either.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724208313
Blargmode  [developer] 26 Apr, 2019 @ 2:00pm 
Originally posted by Hero:
I uploaded the Blueprint of the ship to the workshop. I also tried deleting the PB and replacing it, didn't work either.

Thanks a lot! You're helping me make the script more robust.
I found the issue and have fixed it.
Re-add the script and it should work. The new version number is 4.0.2.
Hero 26 Apr, 2019 @ 2:03pm 
Now it works perfectly. Thank you! Just out of curiosity, what was the issue?
Blargmode  [developer] 26 Apr, 2019 @ 2:27pm 
In the game code, desks are "surface providers" (things that can have screens), but have no screens. I assumed that every surface provider would have screens and didn't check if they actually did. So things got borked when the script tried to access screens that didn't exist.
SourceStick 28 May, 2019 @ 4:14am 
Hey, from some reason I'm having the same problem that the guy in the commend section is having!
When I start a world, it gives me critical error. Doesn't say what is wrong. Would be mod conflict but I don't think so.
Blargmode  [developer] 28 May, 2019 @ 1:09pm 
Originally posted by Hoovy Simulator 2 FIN:
Hey, from some reason I'm having the same problem that the guy in the commend section is having!
When I start a world, it gives me critical error. Doesn't say what is wrong. Would be mod conflict but I don't think so.
I haven't encountered it myself, could you post a screenshot of the error?
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