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So you mean changing like a digital bilboard[pbs.twimg.com] showing different configs?
I'm definitely gonna look into this, but it might take some time.
Here are a few suggestions you could implement if you think it is worth it:
Once, again, really love your script! For me its almost on the level of Automatic LCDs.
These are all good suggestions, some of which I have considered already. The the problem right now is that it can't be done without a rework of the core. But I have other ideas that also requires that rework, so I'll probably do it once I figure out how to design it.
But this is the suggestion thread and I was thinking: Is there any way you could add a function to this script to pull data from one LCD to another? MMaster's Automatic LCDs 2 does this to some extent (pulling text from other LCDs or even from any block's custom data), but it's limited to text.
I would love to be able to create a screen with cargo weight like in your "propulsion" preset then in the same screen but in a different box, I'd have the current cargo scrolling from ALCDs2 whilst on another screen, I could have Whip's Turret Based Radar in the center, my coordinates in one corner (ALCDs2 again) and my speed and acceleration in another.
Speaking of Whip's scripts I've noticed that 1: a few people who use this script like to pair it with his (me included). And 2: your script already is able to use sprites from his scripts (also I agree with @Roasty_my_Toasty the sprites need to be easier to find, maybe have the list at the bottom of the custom data and have a limit on the line width).
Some other quick suggestions would be adding acceleration as data as well as thruster power (in kN or MN)
And the final thing I'd like is to be able to set block states as conditions. That way we could have custom sprites for all sorts of indicators. For example, I was going to have the power icon blink red rather than have a full red background in the power graph when I'm low on power. I was thinking I'd set up two timer blocks to start turning each other on and off when the script saw that I was low on energy which in turn would be the condition for the red power icon to show and hide (that's when I realized block states could not be used as conditions).
Sorry, it's a pretty long post but I really like this script and adding these things would really be awesome.
You have good ideas. The main reason I don't pull data from other LCDs is performance. Reading them manually several times a second isn't great. However, maybe I can run it less often.
I really like the block state idea!
I don't have much free time at the moment, but I'll see if I can take a look at it.
I don't know how much of an issue it would be performance-wise to pull from other LCDs but maybe you could just put a warning in the setup so that people would know not to overdo it. You could also (like you said) "run it less often" or maybe somehow limit how much data is pulled rather than how often it happens? or a bit of both?
I honestly know nothing about programming so I'm really just throwing ideas out there.
Thx again for the mod and for indulging me!
Readout block states (IS 'ON' or 'OFF', if destroyed value is 'OFF')
or
HP of a block
(or maybe both, lol)
that way I could make segments of my "Turret" turn red, if damaged or destroyed
https://imgur.com/a/wkR3Lx1
Great script!
Some suggestions: more data, like cargo, resorses and etc; group Widgets to move them together; more preloads, add exaple code to the guide and pictures of all sprites.