Stellaris

Stellaris

[OBSOLETE] Sector Shipyards - Centralise Production [1.9]
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Viper 23 Apr, 2017 @ 5:19pm
Bug
[01:11:37][trigger_impl.cpp:671]: Script Error: Invalid context switch[leader], file: events/sector_shipyards_events.txt line: 46, Scope:
type=sector
id=17179869184
random={ 20933563 20933563 }
root={
type=country
id=0
random={ 20933563 20933563 }
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
}
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
prev={
type=planet
id=13870
random={ 20933563 20933563 }
root={
type=country
id=0
random={ 20933563 20933563 }
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
}
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
prev={
type=country
id=0
random={ 20933563 20933563 }
root={
type=country
id=0
random={ 20933563 20933563 }
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
}
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
prev={
type=sector
id=12884901888
random={ 20933563 20933563 }
root={
type=country
id=0
random={ 20933563 20933563 }
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
}
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
prev={
type=country
id=0
random={ 20933563 20933563 }
from={
type=none
id=0
random={ 2033654863 3378226497 }
}
}
}
}
}
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Toaster  [developer] 26 Apr, 2017 @ 9:41am 
Figured this one out, it happens when you have a leaderless sector. Fixed, I'll upload sometime soon
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