Space Engineers

Space Engineers

Tractor Beam
nukeguard  [developer] 26 Apr, 2017 @ 7:20pm
Problems and Bugs
Please put bugs (and crash logs or links to them) here!
I may miss things in the comments
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Showing 1-15 of 75 comments
no special controlpanel, only vanilla turretcontrols
Visentinel 27 Apr, 2017 @ 5:16pm 
Hi Nuke got a crasdhlog for ya :P

2017-04-28 10:14:44.855 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cython.EnergyWeapons.TractorBeamTurret.GetTarget()
at Cython.EnergyWeapons.TractorBeamTurret.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCubeBlock.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateBeforeSimulation()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__7(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
nukeguard  [developer] 27 Apr, 2017 @ 7:24pm 
Visentinel had you shut off turret and a minute later a crash?
Were there any other active turrets?
I have had this crash once, and could not reproduce it, if you can let me know!
Last edited by nukeguard; 27 Apr, 2017 @ 8:00pm
Anubis 28 Apr, 2017 @ 1:47am 
right after placing the turret I CTD'd and got the same error that vis got
Dumpshock 28 Apr, 2017 @ 11:47am 
Add me to the list as well. Same log as vis, crash on placement.
Visentinel 28 Apr, 2017 @ 9:41pm 
Sorry Nuke i didint give much info, yes it was CTD on placement
Anubis 30 Apr, 2017 @ 4:29am 
Still happening, though it actually showed up for a few moments before CTD.
It;s an improvment

2017-04-30 04:24:54.758 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Cython.EnergyWeapons.TractorBeamTurret.GetTarget()
at Cython.EnergyWeapons.TractorBeamTurret.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCubeBlock.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateBeforeSimulation()
at Sandbox.Game.Weapons.MyLargeTurretBase.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__7(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
EnderUnknown 3 May, 2017 @ 2:50pm 
My turret has no sliders, other than the vanilla stuff, Great mod though
Leto 4 May, 2017 @ 12:09am 
@sdkjell could you please publish your world so I can take a look and solve that bug?
Slomius 10 May, 2017 @ 4:40am 
Originally posted by Abisius:
no special controlpanel, only vanilla turretcontrols

the same for me
Braxus 2 Jun, 2017 @ 9:06am 
Same issue here with missing the ui controls for min/max distance and strength
[DKS] Killaim 10 Aug, 2017 @ 3:03am 
I too have issues with The sliders not being present only vanilla, but small turrets have them for some reason.
GoFundYourself 17 Aug, 2017 @ 10:45am 
same here, build tractor beams, but only got vanilla turret controls. Any news about this ?
nukeguard  [developer] 17 Aug, 2017 @ 10:54am 
try and reorder your mod list, and remove cache from
%AppData%\Roaming\SpaceEngineers\Storage
DarkSideRC 4 Oct, 2017 @ 7:32am 
Just testing the tractor beam (small grid version). When it first shoot at a target, energy consuption goes to 100 and the only way to get rid of it is destroying the tractor beam (putting it of has no effect). (default params settings for the tractor beam).
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