Stellaris

Stellaris

Elves of Stellaris
doctornull 20 Aug, 2021 @ 11:40am
3.0 Savages
Here's what I've been using as replacement traits to make these primitives useful:

trait_elven_savage = { cost = 0 initial = no modification = yes randomized = no immortal_leaders = yes species_potential_add = { always = no } icon = "gfx/interface/icons/traits/trait_primitive.dds" leader_age_min = 200 leader_age_max = 800 modifier = { army_health = 0.25 army_damage_mult = 0.25 pop_happiness = 0.1 pop_growth_speed = 0.15 planet_jobs_physics_research_produces_mult = -0.25 planet_jobs_engineering_research_produces_mult = -0.25 planet_jobs_society_research_produces_mult = -0.25 } allowed_archetypes = { ELVEN BIOLOGICAL } } trait_drow_savage = { cost = 0 initial = no modification = yes randomized = no species_potential_add = { always = no } icon = "gfx/interface/icons/traits/trait_primitive.dds" leader_age_min = 100 leader_age_max = 400 modifier = { leader_age = 625 army_damage_mult = 0.5 pop_growth_speed = 0.2 planet_jobs_physics_research_produces_mult = -0.15 planet_jobs_engineering_research_produces_mult = -0.15 planet_jobs_society_research_produces_mult = -0.15 } allowed_archetypes = { DROW BIOLOGICAL } }
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doctornull 24 Jan, 2022 @ 6:37pm 
Just a quick bump because 3.3 makes having excess pops even worse than 3 had done. so -50% productivity pops are just not going to be fun in play.
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