Space Engineers

Space Engineers

Cloaking Device (Updated)
Anubis 3 Jun, 2017 @ 6:44am
new crash
after loading a blueprint into the projector got this it was a large grid if that helps.
2017-06-03 06:41:57.514 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at IndustrialAutomaton.CloakingDevice.CloakingDevice.UpdateOnceBeforeFrame()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCubeBlock.UpdateOnceBeforeFrame()
at Sandbox.Game.Entities.MyEntities.UpdateOnceBeforeFrame()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
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Showing 1-9 of 9 comments
jonn19  [developer] 7 Jun, 2017 @ 4:33am 
Hmm OK, probably due to the changes to the sessioncomponent section with the update. I will pull it apart and try and resolve it over the next few days; a bit hectic with work at the moment sorry.
Anubis 7 Jun, 2017 @ 6:21am 
thanks
HanzGetZeLuger 8 Jun, 2017 @ 12:34pm 
im also getting a crash when trying to copy a ship with this mod on it, so i dont know if you can fix but good luck, also amazing work
jonn19  [developer] 8 Jun, 2017 @ 5:47pm 
Thanks again for the bug report fellas. Please give it another go, hotfix just pushed through.
LEOSAURE 19 Jul, 2017 @ 12:43am 
When I activate the block, the crash game.
jonn19  [developer] 26 Feb, 2019 @ 4:41am 
Full re-code happened today, fingers crossed all crashing action is a thing of the past. For reference, copies/blueprints were activating the block before it had a physics object assigned, which was obviously not ideal as the cloaking references the physics & render objects. Simple check added to the new code.
ThatForgottonGuy 24 Apr, 2019 @ 7:15pm 
Game is crashing to desktop when exiting multiplayer with this mod. It seems to have something to do with thrust:
2019-04-24 22:12:33.425 - Thread: 1 -> Exception occured: System.InvalidCastException: Unable to cast object of type 'VRage.Game.Components.MyNullRenderComponent' to type 'Sandbox.Game.Components.MyRenderComponentThrust'.
at Sandbox.Game.Entities.MyThrust.LoadDummies()
at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
at IndustrialAutomaton_CloakingDevice.CloakingDevice.unhideGrid(IMyCubeGrid grid)
at IndustrialAutomaton_CloakingDevice.CloakingDevice.Close()
at VRage.Game.Entity.MyEntity.Delete()
at VRage.Game.Components.MyHierarchyComponentBase.Delete()
at VRage.Game.Entity.MyEntity.Delete()
at Sandbox.Game.Entities.MyEntities.CloseAll()
at Sandbox.Game.Entities.MyEntities.UnloadData()
at Sandbox.Game.World.MySector.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
at Sandbox.Game.World.MySessionLoader.UnloadAndExitToMenu()
at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.CallResultCallback(ResultEnum val)
at Sandbox.Graphics.GUI.MyGuiScreenMessageBox.OnClick(ResultEnum result)
at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2019-04-24 22:12:33.426 - Thread: 1 -> Hiding window
2019-04-24 22:12:33.426 - Thread: 1 -> Hiding window done
2019-04-24 22:12:33.426 - Thread: 1 -> Showing message
Dr. Antonio 21 May, 2019 @ 2:33pm 
Game crashes when blueprint is spawned in in creative as well.
VeyOwlet 23 Mar, 2021 @ 2:09pm 
i spawn the BP put the cloak on shoot it then my game crashs saying my graphics card crashed
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