Starbound

Starbound

Enhanced Rails
 This topic has been pinned, so it's probably important
Ready? One more time!  [developer] 5 Jul, 2017 @ 8:21am
Bug Reports
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Showing 1-15 of 16 comments
MadnessTA 14 Jul, 2017 @ 1:58pm 
Multi cars are really slow, stop suddenly, and sometimes fly off into space. https://youtu.be/ogiBJVxzkl4
UPDATE:, Then they suddenly show up where they shouldn't, and trying to retrieve them makes them nose dive into the ground and explode.
Last edited by MadnessTA; 14 Jul, 2017 @ 5:31pm
Ready? One more time!  [developer] 15 Jul, 2017 @ 12:31pm 
As for traveling slowly, all coaster cars move slowly automatically and speed up going downhill or over boosters. I was worried about that bug of them traveling off diagonal rails when moving slow showing back up, thanks for letting me know.
Ready? One more time!  [developer] 16 Jul, 2017 @ 4:46pm 
I located the issue and uploaded a new fix. Let me know if there are still problems.
ibfolk2c 27 Jul, 2017 @ 8:37am 
my freind crashes when he trys to tellport to me/ vice versa the crash report said something about the rail sphere
Ready? One more time!  [developer] 27 Jul, 2017 @ 9:24am 
Does he have the mod installed too?
Susurrus 27 Dec, 2017 @ 7:27am 
Tram movement on all rail types, including vanilla, seems 'jittery'.
The "lag" seems to be specific to use of trams.
Rail hooks appear unaffected, or if they are then it's not noticeable.
Ready? One more time!  [developer] 27 Dec, 2017 @ 10:08am 
How severe is it, and were you seeing it while standing on them or actually riding in them? I've just tested them and am barely noticing a difference (with and without enhanced rails). How is your area set up? (Lots of objects, crops, vehicles, etc? Long rails that might cause SB to need to load more chunks?) It could be related to how riding in vehicles handles moving your character in the base game.
Susurrus 2 Jan, 2018 @ 10:41pm 
I suppose they're fairly long rails?
They cover a span of 5 'Cores' in a space station, and one of those cores (at an end-point of the rail) is the access-point for a section with various crops.
Not too many objects on or around the path otherwise though.

Just re-tested, paying closer attention and varying things, and I think that it very well may be a case of having more than a handful of objects in the same chunk as the rail itself.
The stuttering kicks in when passing or approaching such areas, and does seem worse the more there are.

At least I know what's causing it, though I imagine that's not really fixable on your end and is just an issue with how Starbound itself handles things.
Last edited by Susurrus; 2 Jan, 2018 @ 10:41pm
Nonbinary Boywife 25 Jan, 2018 @ 6:17am 
I haven't even installed this yet and I'm having that issue as well Sus, it's a vanilla problem.
Susurrus 26 Jan, 2018 @ 9:18am 
Originally posted by Bunny:
I haven't even installed this yet and I'm having that issue as well Sus, it's a vanilla problem.
Thanks! Appreciate the confirmation.
SFC-Daniel 9 Oct, 2018 @ 2:21pm 
Hello^^ seems that composite Rail Platforms don't get affected by Rail Boosters or Brakes, is this intentional or a glitch?
Ready? One more time!  [developer] 9 Oct, 2018 @ 3:20pm 
Hey! That's intentional, rail platforms have fixed speeds. Boosters are for ones affected by gravity like Rail hooks, cars or mine carts.
SFC-Daniel 9 Oct, 2018 @ 3:21pm 
Thanks for clearing this^^
Marty 1 Apr, 2020 @ 1:13pm 
Hi, the sloped rail tram stop won't be deleted, even after unsubscribing from the mod. From testing the rail trams, it seems like it's still there. It's just invisible for some reason. Please help
Fluffy 4 Mar, 2023 @ 7:51am 
Rail booster/brakes seems to do nothing, no differences in speed
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