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https://forum.paradoxplaza.com/forum/index.php?threads/adams-update-1-6-0-released-checksum-7a87-not-for-problem-reports.1020233/
# Buildings
* Symbol of Unity building and related technology have been removed from the game
They removed the building and tech from the game code, including removing the graphics files. I had to manually include them from my backup files of v1.5 to restore this building/tech code/graphics into this mod.
I hope I am correctly referring to the same building. In the end, I did include into the mod, just has the tech & ethics requirement now.
With regard to adjacency effects, is it intentional to have the capital give all three resources to buildings that don't normally benefit from the other resources. If so, it causes some unreadable ui when used with buildings that give unity like paradise dome. Also, it is probably too strong with food in particular. If you build a paradise dome, the adjacency plus the dome cover 25+ food so you'd never have to build a farm again.
I can confirm that it was removed in vanilla... I was testing 1.6.1 with some cosmetic mods only, but apparently something was retaining the Symbol of Unity. I disabled everything and it is indeed not there. Many apologies there.
Thanks!
As for the adjacency bonuses, these are found in the vanilla capital buildings, but I do agree, everything looks cluttered when you throw Unity or Influence into the mix. I can consider removing them entirely if more people feel it is needed.
@_Decks_ - No worries, thanks for confirming on your end as well.
But when I enlightened a primitive species, I got the right notifications, the monthly influence gain and they appear in the contacts as my protectorate, but I cannot communicate with them which its a bummer since I wanted a migration treaty and, they appear in the galaxy map and planetary menu like primitives and they have not build anything.
It´s this a bug or it was supposed to be a feature of the mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=925021311
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=925021428
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=925021514
They don't upgrade when the megaplex or the superplex are built, although the tooltip now states what I assume is the correct localization string that it requires the megaplex.
Regarding adjacency, I haven't played vanilla in a while so I booted up a vanilla game to double check the behavior. The adjacency bonus is in vanilla but is only applied to buildings that produce the resource. So it adds food to farms but doesn't add minerals or energy to farms. If you look at the screenshots you'll also see that it adds all three to all buildings regardless of what they produce. This isn't a criticism of the choice necessarily but if you did it because it is the way vanilla does it, I'm just reporting that it is not the way vanilla does it.
Love the mod btw. Just looking to make it better.
I will check into the primitives not having diplomatic options, this was not intended and I didn't think I changed anything that would impact this. However, I should have some time tonight, so I will look into and hopefully address it in a few hours.
Thanks for the feedback, much appreciated!