Space Engineers

Space Engineers

Missile Guidance Block
Bug Reports
Maybe it would be easier for the creators if there was a bug report discussion.
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Showing 1-15 of 29 comments
I experienced a bug on my dedicated server: the torpedos can only lock on by seek forward. In singleplayer, creative and survival lock on by gps, aimblock and gps area work just fine, but on my dedicated server they don't.
Surlick Zek 21 Jan, 2019 @ 1:46am 
Lock on Target or seek mode does not work on dedicated servers anymore, nothing is working on dedicated server atm it seems. Any solution or is there a known Mod comp. issue ? On single Player everything works fine.
Spartan 16 Feb, 2019 @ 3:29pm 
Completly broken on multiplayer, cant lock on any mode
ARmodder 7 Mar, 2019 @ 5:30pm 
First off this is the best mod by far that I've used in terms of functionality, although in my latest creative mode attempts GPS, and GPS Area have not been able to lock on, and "Forward Seeking" mode is only working 50/50, I do the following;

1.Fly to target, and go into GPS, copy current position, and paste to clipboard
2. Go into my torpedo/missile panel, set seeker to home in on GPS waypoint/GPS Area, paste GPS into the co-ordinates string, set GPS co-ords, lock target, but it's not indicating it's locked, it just says Idle!

I have the guidance arrow pointing to the front of the missile, so that's not the issue lock on safety distance is set to "0", in the past this has almost always worked, now the missile just flys straight, I'm gonna try some more things.
Kiminaze 17 Mar, 2019 @ 6:01pm 
We have a problem on our dedicated server. Only 2 blocks are available ingame. Redownloading (3 times) did not solve the problem.

This is the error in the log file:

2019-03-18 01:51:36.766 - Thread: 1 -> MOD_CRITICAL_ERROR: Missile Guidance Block 2019-03-18 01:51:36.766 - Thread: 1 -> in file: 2019-03-18 01:51:36.766 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
BLU MIMI Sentry 13 Apr, 2019 @ 1:05pm 
Hud button is missing so it always shows where the guidance block is :<
Switch 23 Apr, 2019 @ 4:39pm 
Can we at least get an acknowledgement that the dedicated server issue is being worked on? Please, this mod needs to make it back to MP.
uglydisease 17 May, 2019 @ 10:36pm 
Some times the game crashes when I turn off a guidance block, see logs :
2019-05-17 22:28:51.348 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-05-17 22:28:51.348 - Thread: 1 -> STATISTICS,16178.0333334,0,0,0,0,0,0,141.8636,95.56161,1,0,2618.025,4423.027,117141,882859,97,58.25094,55.21081,32.76138,4303,8.330677
2019-05-17 22:28:56.560 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2019-05-17 22:28:56.560 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2019-05-17 22:28:56.560 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2019-05-17 22:28:56.581 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2019-05-17 22:28:58.361 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2019-05-17 22:28:58.362 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2019-05-17 22:29:05.718 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyRadioAntenna.OnEnabledChanged()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<.ctor>b__14_0(SyncBase x)
at System.Action`1.Invoke(T obj)
at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify)
at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.<>c.<CreateTerminalControls>b__15_1(MyFunctionalBlock x, Boolean v)
at Sandbox.Game.Screens.Terminal.Controls.MyTerminalValueControl`2.SetValue(TBlock block, TValue value)
at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnValueChanged(MyGuiControlOnOffSwitch obj)
at Sandbox.Game.Screens.Helpers.MyGuiControlOnOffSwitch.set_Value(Boolean value)
at Sandbox.Game.Screens.Helpers.MyGuiControlOnOffSwitch.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements()
at Sandbox.Graphics.GUI.MyGuiControlBlockProperty.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlList.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements()
at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Alysius  [developer] 27 May, 2019 @ 1:09am 
Currently working on guided missiles mod, this mod will be looked into once that is cleared.
Switch 27 May, 2019 @ 8:49am 
Originally posted by Alysius:
Currently working on guided missiles mod, this mod will be looked into once that is cleared.
Yay:steamhappy:
Chaos 15 Jun, 2019 @ 10:20am 
first of all, very cool were getting more toys/reworked toys, second, I do have a bit of a bug report. Guidance blocks for quite some time now have been showing on hud, a long time ago you could toggle it off. that stopped working ages ago, the trick before was to add it to hotbar, it gave you more options in that than are in the menu. the block overall has no show on hud toggle at all. might be on purpose??
Switch 15 Jun, 2019 @ 1:10pm 
it's due to how SE handles blocks, the MG block is classified as an antenna and antennas can't be turned off the HUD. This is a very poor explaination, and the dev can probably explain this better than me (this is what I understood from one of his previous posts in the comments section)
UltraEmailMan 24 Jul, 2019 @ 8:17pm 
Encountered an issue where sometimes after a torpedo detonates, my ship's power usage says 100 and disables some systems, but uranium usage is normal until I lock onto another target with another torpedo. If I connect to a station while under the effect, it drains the station's power by about 5 uranium per second. Not game breaking, but very annoying if I don't notice it and dock my ship.
Mindlessmrawesome 10 Aug, 2019 @ 12:38pm 
The missile guidance blocks are stuck with "show on HUD" on. The button to turn them off doesn't exist apparently...
ALEGATOR2222 6 Oct, 2019 @ 9:49am 
the rocket does not detach
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