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+20% more damege.
+Takes 3 hits to destroy.
-Needs to recharge.
+Catchy Music yo(Unlisted)
-25% Damage rate
Saps 20% faster
1 more hit to destroy
Alerts Engi .5 seconds after building is sapped(slower alert time, maybe 1 second)
Cons:
Plays loud music when sap( music is from tf2 sound track)
Have 3 sappers, when one is gone sapper recharge(recharge time as fast as a bonk!atomic punch recharge)
-40% slower sapping speed
-undisguise on placement
plays catchy music while sapping
description:
based off of the sapper saxton hale used to destroy sax hal 2000.
+ takes away sentry ammo and dispenser metal this goes to your cloak
+ target sentry and dispenser at like your on there team
+ does not show up on engis screen
+ 400% more hits to break
- does not stun sentry or buildings
+Drains Sentries and dispensers metal and ammo supplies
- tune plays when sapping
- does not stun sentry or buildings
-1 more hit to destroy
-Loud music makes it obvious
+ Temporarily deactivates all sentries or buildings within the radios signal.
or
+ Temporarily deactivates all buildings belonging to the engineer as one is being sapped.
- While being held plays loud music.
- Can be destroyed in one hit.
- Does not destroy stunned buildings only the building being sapped.
- Can not sap multiple buildings while it is sapping.
- Once building is destroyed all building reactivate from stun.
- Deactivated buildings can be recovered after a single hit.
- Loud while sapping
- Afer any use have to be recharged
+ Takes 2 secs longer to inform engie about building being sapped
+ Building is still disabled for some time after removal of sapper
I still think about stats, that :
Longer time it takes to recharge = Longer time it disables the sapped building after its removal
Can only sap one building at a time
Eh?
There's the Ap-sap wich can do the samelike our normal sapper.
+Does not inform Engineers that the building is being sapped
+Drains Sentries and dispensers metal and ammo supplies
+Needs 4 hits to be destroyed
+Building is disabled for 3 seconds after sapper's removal
-20% damage rate
-Can sapper only 1 building at the time
-Tune plays when sapping
-After use the sapper needs 7 seconds to be used again
-A sapped buildings abilities are only reduced by 33%
^ (In example: Sentry deals only 33% less damage while sapped)
I think these stats are very simple.
+banana
-vegetable
+what the cut
+my mother
desc
make sex with me