Invisible, Inc.

Invisible, Inc.

Talon Recruitment (Overwatch Agents) [v7]
Puppetsquid  [developer] 18 May, 2017 @ 8:18am
Suggested Changes
Hey guys! Let me know if you have suggestions for this mod here
< >
Showing 1-11 of 11 comments
Kend0 19 May, 2017 @ 7:52am 
First of all, the mod is amazing. The way you transfered the characters is a really balanced way over to invisible inc is incredible, I especially like how you didnt just make Sombra's translocator a carbon copy of Dereks teleporter but instead an item with its own unique twist and how the widow mine reduces the armour of a guard instead of outright killing them.
However i do have a few suggestions:

1. Make widow's 'widowsight' ability description a bit more clearer for the "-0.5 Max AP" bit. Is it for her turn in use, the mission or forever, accumulating every time she uses it? Will widow everntually be reduced to 0AP? Or is it just for observing guard patrols? Its a mystery and i really dont want to use it since im so unsure about its downside.

2. Since there is no way to KO a number of enemy guards more than 2 times without using a charge pack if using both Talon Operatives unless you find a disrputer in the first few missions, maybe give sombra Anarchy 1 so she can pickpocket the guards, or even give both operatives it (both people having anarchy might be too much though). Its hard for sneaky-beaky sombra to stealth it up if she cant get a keycard for a level 1 locked door.

Thats pretty much it, both operatives are really fun to use and you've done an amzing job in creating them in game anyway, both are a great new edition!
AdmiralNostromo 20 May, 2017 @ 7:57am 
Their in game models look great but I would ask that you take a look at the agent select screen picture and the inbetween mission pictures
Kend0 20 May, 2017 @ 8:36am 
Originally posted by Dat Username:
Their in game models look great but I would ask that you take a look at the agent select screen picture and the inbetween mission pictures
He/she has already said they didnt have enough time to do it yet, its in the second paragraph of the mod's description.
AdmiralNostromo 20 May, 2017 @ 12:09pm 
Originally posted by Kend0:
Originally posted by Dat Username:
Their in game models look great but I would ask that you take a look at the agent select screen picture and the inbetween mission pictures
He/she has already said they didnt have enough time to do it yet, its in the second paragraph of the mod's description.

They also said that "They'll get updated soon enough." so thats good
Shirsh 29 May, 2017 @ 6:29am 
Could be nice if sprites got some extra improvement someday, more redraws in mix with recoloring, contrasts/colors polishments (idk, they just looks quite foreign on the picture, and a bit too monotone in colors), Sombra could use a bit of facial changes as she just so confident on the portrait.
Last edited by Shirsh; 29 May, 2017 @ 6:32am
AdmiralNostromo 30 May, 2017 @ 11:08am 
Also having a version with the same stuff but changed to some lore friendly stuff for the most part you would just have to change the name and description on all the stuff and given new portraits ands the chars it shouldent be too bad. I am not currently downloading this becouse having something from overwatch is more the slightly out of place when looking at the current lineup.

PS. love you flavourul agents mod
Last edited by AdmiralNostromo; 30 May, 2017 @ 11:09am
Emi♡⚢ 12 Jun, 2017 @ 12:08pm 
You can make reflecting dashing and valuting over cover genji
Emi♡⚢ 12 Jun, 2017 @ 12:19pm 
or trapdooring and teleport making symmetra
Lee Everett 4 Dec, 2017 @ 9:40am 
Uhhhhhh they could really use some starting stats. .-. What with two starting items, they could perhaps use 1 Strength. Sombra could also really use 1 in either Speed, Strength, or Anarchy.
Also their tools could be way less restrictive in terms of charges. In particular Sombra's cloak should be activatable without Sprinting (it's good thematically but really annoying to use in practice) and Widow's lethal fire should honestly just have infinite ammo. (You've already gotta reduce your AP by 4 to use it.)
Chara 18 Aug, 2020 @ 9:53am 
Ok so i'm going to go over both and suggest improvements here.
Widowmaker: Honestly I really like the stats here, though i'd give the lethal mode a slow recharge rather than ammo, and perhaps boost the piercing on it by one. Assault is fine, especially with the latest update changes since otherwise it'd become obsolete pretty quick.
oh and perhaps half the ap cost on the lethal mode.
(if widowsight works in a way which reduces max ap every time she peeks (i'm assuming it doesn't) then either change or remove that)

Sombra however is a bit of a mess.
The EMP is good, it feels a bit like mist's augment in a way and it just works.
The cloak is terrible and appears incredibly finicky, i'd give it a recharge but make it possible to use while seen and boost or remove the 5 tile limit.
My opinion on the translocator changed over the course of typing this and the only thing i'd change is to switch it from a ammo system to a recharge.
Puppetsquid  [developer] 23 Aug, 2020 @ 10:55am 
Originally posted by Chara:
Ok so i'm going to go over both and suggest improvements here.
Widowmaker: Honestly I really like the stats here, though i'd give the lethal mode a slow recharge rather than ammo, and perhaps boost the piercing on it by one. Assault is fine, especially with the latest update changes since otherwise it'd become obsolete pretty quick.
oh and perhaps half the ap cost on the lethal mode.
(if widowsight works in a way which reduces max ap every time she peeks (i'm assuming it doesn't) then either change or remove that)

Sombra however is a bit of a mess.
The EMP is good, it feels a bit like mist's augment in a way and it just works.
The cloak is terrible and appears incredibly finicky, i'd give it a recharge but make it possible to use while seen and boost or remove the 5 tile limit.
My opinion on the translocator changed over the course of typing this and the only thing i'd change is to switch it from a ammo system to a recharge.

Hey there! Thanks for the feedback!

I forgot I was sat on an update, finally put it out;

Widow's widowsight has had a side-grade that increases ranged piercing on tagged enemies, making her more viable if found in a centre, while removing the '0.5' issue. Her mine now tags enemies rather than acting as a smoke nade, bringing her more in line with the game and working with the augment.

Sombra's EMP has had a slight buff so it uses Peek to calculate AOE (she can now hack around corners and through doors)
Her cloak is now a Cloaking Rig 1 with a slight range increase, and gives 3 AP on use (like a less Stim) - it's less finicky and a lot more powerful, but I want to keep it away from being any where as good as Decker's own as she already starts with a bunch of strong gadgets
Her translocator is the same (again it needs heavy limits to not be stronger than Derek), but she regains 1 charge between missions
Last edited by Puppetsquid; 23 Aug, 2020 @ 10:56am
< >
Showing 1-11 of 11 comments
Per page: 1530 50