Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However i do have a few suggestions:
1. Make widow's 'widowsight' ability description a bit more clearer for the "-0.5 Max AP" bit. Is it for her turn in use, the mission or forever, accumulating every time she uses it? Will widow everntually be reduced to 0AP? Or is it just for observing guard patrols? Its a mystery and i really dont want to use it since im so unsure about its downside.
2. Since there is no way to KO a number of enemy guards more than 2 times without using a charge pack if using both Talon Operatives unless you find a disrputer in the first few missions, maybe give sombra Anarchy 1 so she can pickpocket the guards, or even give both operatives it (both people having anarchy might be too much though). Its hard for sneaky-beaky sombra to stealth it up if she cant get a keycard for a level 1 locked door.
Thats pretty much it, both operatives are really fun to use and you've done an amzing job in creating them in game anyway, both are a great new edition!
They also said that "They'll get updated soon enough." so thats good
PS. love you flavourul agents mod
Also their tools could be way less restrictive in terms of charges. In particular Sombra's cloak should be activatable without Sprinting (it's good thematically but really annoying to use in practice) and Widow's lethal fire should honestly just have infinite ammo. (You've already gotta reduce your AP by 4 to use it.)
Widowmaker: Honestly I really like the stats here, though i'd give the lethal mode a slow recharge rather than ammo, and perhaps boost the piercing on it by one. Assault is fine, especially with the latest update changes since otherwise it'd become obsolete pretty quick.
oh and perhaps half the ap cost on the lethal mode.
(if widowsight works in a way which reduces max ap every time she peeks (i'm assuming it doesn't) then either change or remove that)
Sombra however is a bit of a mess.
The EMP is good, it feels a bit like mist's augment in a way and it just works.
The cloak is terrible and appears incredibly finicky, i'd give it a recharge but make it possible to use while seen and boost or remove the 5 tile limit.
My opinion on the translocator changed over the course of typing this and the only thing i'd change is to switch it from a ammo system to a recharge.
Hey there! Thanks for the feedback!
I forgot I was sat on an update, finally put it out;
Widow's widowsight has had a side-grade that increases ranged piercing on tagged enemies, making her more viable if found in a centre, while removing the '0.5' issue. Her mine now tags enemies rather than acting as a smoke nade, bringing her more in line with the game and working with the augment.
Sombra's EMP has had a slight buff so it uses Peek to calculate AOE (she can now hack around corners and through doors)
Her cloak is now a Cloaking Rig 1 with a slight range increase, and gives 3 AP on use (like a less Stim) - it's less finicky and a lot more powerful, but I want to keep it away from being any where as good as Decker's own as she already starts with a bunch of strong gadgets
Her translocator is the same (again it needs heavy limits to not be stronger than Derek), but she regains 1 charge between missions