Arma 3
MRB Air Visibility
MRB Tracer Visibility?
Is it possible to design a MRB Trace Visibility mod? I know tracers are visible for the most part but when you are doing extreme range kills say 7km with a heavy cannon the tracer disapears only about 3 clicks in. I think it would be hella helpful.
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กำลังแสดง 1-8 จาก 8 ความเห็น
burns  [ผู้พัฒนา] 28 ส.ค. 2017 @ 1: 11pm 
Oh hi, sorry for the late reply, never noticed there was a thread opened here.

Should be possible, have´nt checked though. But the 200 count limit on landmarks as outlined in the biki makes it pretty unfavourable. Factoring in the use of my VIS mods would lower that number even more, so it´d be like "you cannot have more than 150 tracers on screen at any given moment".

If you´ve ever noticed disappearing dust particles on severe artillery/air strikes, this would be just the same, but with disappearing tracers. One big immersion breaker.
แก้ไขล่าสุดโดย burns; 28 ส.ค. 2017 @ 1: 13pm
was about to ask for coloured smoke but something ive noticed is smoke granades already render way further then anything else (using dynamic view distance with ur mods).
if you do read this, what happened to the turret vis mod? was thinking of using it with the new radar systems and navy turrets but i guess turrets generally meant to be hidden by things that wont render in as far with this kinda mod.
burns  [ผู้พัฒนา] 15 ส.ค. 2019 @ 6: 01am 
โพสต์ดั้งเดิมโดย SoulTechnology:
was about to ask for coloured smoke but something ive noticed is smoke granades already render way further then anything else (using dynamic view distance with ur mods).
if you do read this, what happened to the turret vis mod? was thinking of using it with the new radar systems and navy turrets but i guess turrets generally meant to be hidden by things that wont render in as far with this kinda mod.

tbh, back then when i looked at the configs and saw how many different sorts of turrets there are i realized it might be a wee bit more complicated to get this done, so i kinda lost interest. I´ll have another look at it for the lulz once i have a few days off. Nice to know that these mods still see some use :)
แก้ไขล่าสุดโดย burns; 15 ส.ค. 2019 @ 6: 02am
To be fair, tracers don't burn forever. They have finite burn time. Now how long would those cannon tracers realistically burn? No idea.
also witha 200 cap and amount of tarcers... + only help much at night and if u just want it for imersion then better to turn up settings then use this (thse mrb mods are nice for keeping settings optimal whyll not hindering you / or if your using any adaptive view distance mods).

On another note, if turrets are gonna take work (as i mentioned, only really needed for the larger new turrets like the naval mounts and radar-sam turret pairs, not deployables). maybe one for boats? espeshally with mods that add frigates or trying to hunt pirates from a plane or heli.
burns  [ผู้พัฒนา] 25 ส.ค. 2019 @ 8: 47am 
Released a ships thingie. Also got the static weapons one done but don´t feel like putting another 2 hours into stuff like pics & readme´s :lunar2019deadpanpig:
who needs pics n readme's anyway. just copy paste from other mods vis mods since they all do the same anyway. and yea, just saw it go up and THANKS!!! u say 'if the benefits outweight the drawbacks' but if ur flying air its kinda mandatory. noticed in editor there is an option to manually apply terrain vis settings to certain objects (kinda useful to slap it on Friendly SL's) but this mods still needed if stuffs spawning in new mid op (which is always).
แก้ไขล่าสุดโดย SoulTechnology; 7 ก.ย. 2019 @ 3: 23pm
burns  [ผู้พัฒนา] 7 ก.ย. 2019 @ 3: 14pm 
I don´t enjoy releasing unfinished stuff ;)
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