Space Engineers

Space Engineers

Particle Shield
Anubis 25 May, 2017 @ 2:08am
My crash
got a CTD when approaching the green from the inside in my large ship it gave me this
2017-05-25 02:04:43.471 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at IndustrialAutomaton.ParticleShield.ParticleShield.gridEffects()
at IndustrialAutomaton.ParticleShield.ParticleShield.UpdateBeforeSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateBeforeSimulation(Boolean entityUpdate)
at Sandbox.Game.Entities.MyCubeBlock.UpdateBeforeSimulation()
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.UpdateBeforeSimulation()
at Sandbox.Game.Entities.MyEntities.<UpdateBeforeSimulation>b__7(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
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Showing 1-5 of 5 comments
jonn19  [developer] 25 May, 2017 @ 6:20pm 
Thanks Anubis. I just pushed an update through, I'd appreciate it greatly if you can try to replicate the crash and let me know if it's fixed.
Anubis 26 May, 2017 @ 2:35am 
sure thing
Anubis 26 May, 2017 @ 3:42am 
it's fixed
jonn19  [developer] 26 May, 2017 @ 6:54pm 
Thanks Anubis. Appreciate the testing!
Anubis 26 May, 2017 @ 7:21pm 
no problem
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Showing 1-5 of 5 comments
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