War for the Overworld

War for the Overworld

Monster Family. Mystical Journey. 21.
gregored 28 May, 2017 @ 1:01am
latest map
have greatly enjoyed this series of maps, until this one. before I comment on this one specifically, I noticed that only on the first few of the series did you instruct to use Master AIs as the opponents. On all the rest, I've been setting them as Medium, but using the personalities you mention, with the proper locations.

On this map, I have not come close to finishing, and had to invoke God Mode to make any progress--which I hate to do. I went into the editor and saw that both opponents have Siege Srhines. Even with God Mode, and changing the west and east perimeters to Augrim Wall, I still immediately get attacked by both underlords way too soon. They both seem to completely avoid the Empire areas, and use the paths to the far west and east to come at me at the same time. They do not seem at all interested in attacking each other.

I would suggest, that in this instance, that the Siege Shrines are not needed, or else the peremeter paths be changed to rock, to allow some fairer play. As it exists right now, I have no time to even get a Crypt built to accept corpses, let alone get a prison or torture chamber built.

I've started and restarting several times, with different strategies to keep them out while I build, but to no avail. Also, the Empire's Ice minions do not seem to pay much attention to the other underlord's minions when they're breaking and entereing my area.

thanks for all the work, and let me know if this map changes, or if I am missing some piece of strategy!
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Showing 1-2 of 2 comments
Green.Sliche  [developer] 28 May, 2017 @ 5:27am 
I think I have a solution for this. I'll add a point of interest for AI underlords so they do actually go for Empire too, not just jump on player.
Green.Sliche  [developer] 28 May, 2017 @ 5:45am 
Added bunch of neutral portals. This will make sure AI Underlords go where they are supposed to.
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Showing 1-2 of 2 comments
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