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Fuel generaters need ... well Fuel.
Solar only works half of of the time, has reeeeelatively low output and is affected by eclipse event.
Wind power is extremely erratic in the overall output, wastes a lot of space that you cannot use for all possible things.
geothermal has a relatively high output, but can only be built at very few randomly placed locations on the map and is also behind jet another research wall.
In their current state, waterpower is high output, cheap buildings and no drawbacks but even a bonus when there is bad weather, also rivers are almost always rather accessible on most maps.
Reduce the base output a lot (since they are small and cheap buildings) and/or increase their size/cost so you cannot spam them in every river.
Take some of the fixed power output away emphasize on the "bad weather bonus" more somewhat like wind power. But since it takes a while until all that rain gets into a river, make the output rise slowly but steady while there is rain (and maybe a short time after the rain) and let it slowly drop when it is dry. This way your water power would have a nice way to be utilized between Solar and Wind
The size of the generators is fine, but I suggest a proximity check so that you can't place them too close to each other. That would reduce the ability to spam them.