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Thus, I feel like this mod should removed the buff that can be achieved by vanilla way or popular mods. For example, probably remove the movement speed mod since giddy up is so popular. My pawns was running faster than my horses.
There shouldn't be any global work speed buff, so we will have to pick which field we went to do first, and it gives more room for mods that adds body modification. And more reason to go out to interactive with worlds to get better tools(mods) or better arms and legs (vanilla), or better carrying capacity with bags(mods.)
Therefore, I feel like the buff should be smaller, while the mod should focus on things which we can't get else where from game. For example, higher chances of getting higher quality furniture during construction/art. Higher research frenzy chances, go frenzy chances. This is one way of doing things.
Another way is adding in random resource harvest elements, like we will randomly get more stuff from ores, or plants.
If you don't want to use mood, maybe pain shock threshold, psychic sensitivity, or bad immune systme makes sense as well. As we improve in modern world, while we construct, farm do med better, our body is actually a lot weaker than tribal time, isn't it?