Garry's Mod
ttt_community_pool_2017
Crashing
Great map, but it has crashed a hand-full of times, mid-round.

I've done some research and found out that you may need to reduce the visleaf count in your map via func_detail, etc.

It's the best pool map out there, but it's too unreliable.
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Сообщения 15 из 5
pls take a look at the optimization in this SovietZombie™ https://drive.google.com/file/d/1r7z_sakc7E6dmvM6tiyVUxvUE3F7vWwZ/view?usp=sharing

A lot of the hint/skips on your map are unnecessary and could be causing crashes for some people due to the amount of visleaf splitting is such small areas. something like this should work just as well and cause less issues.
SovietZombie™  [Разработчик] 19 мар. 2019 г. в 15:28 
Thanks i will have a look at fixing this when i've got some free time.:steamhappy:
Thought to test it out again, map ended up crashing and produced this error

L 04/23/2019 - 22:43:11: Engine error: area(1==50462976, 2==0) >= numareas (15): Check if engine->ResetPVS() was called from ClientSetupVisibility

Please update the map, it's the best version of this map let down by the fact that it crashes
Отредактировано Southpaw; 30 июн. 2019 г. в 11:47
SovietZombie™  [Разработчик] 1 июл. 2019 г. в 12:45 
The crashing error should hopefully be fixed, sorry about the wait!
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