Stellaris

Stellaris

Real Space 4.0
Chaos234 11 Jul, 2023 @ 9:45am
Mod loading Order?
Hey together,

I am unsure but since I added RS Collection and a few other Mods I must start my Game twice and some new Techs, mainly from New Frontiers I think, don't providing any information about what they are giving out f. e. bonus on production or for fleet and so on. I think it's due to a wrong mod loading order but where am I looking at I can't find any instruction in which order mods has top be put.

Rarely within the mods description page it is stated but there is no main instruction f. e. like Paradox would tell: "First Content Mods, then Graphics/UI Mods" or smth. like this.

At last it would be better that Paradox implements a better modding API which forces mods beeing loaded correctly having a dependencie node tree but I doubt that smth. will happen.

Here is my current Mod Loading order:

1) Deutschkorrektur (optional)
2) Colored Ethics (works fine)
3) UI Overhaul Dynamic
4) UI Overhaul Dynamic - Extended Topbar
5) UI Overhaul Dynamic + Tiny Outliner v2
6) UI Black Acid
7) UI Black Acid Overhaul Dynamic
8) Real Galaxy
9) ! Real Galaxy HD vanilla
10) Real Space
11) STP - Base Game 4k

from 12) to 19) it goes The Infestion > System Scale > Star Cluster > Planetary Stations > New Frontiers > Colour Our of Deep

20) ! Immersive Beautiful Universe !
21) Tier Numbers: Buildings
22) Tier Numbers: Tech
23) Even better Galaxy Icon Overview
24) Even Thinner Borders
25) Color coded pop status icons

In general it seems to be fine but I don't think so. Any help here is welcome even if this means to start a new game.