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and I think the 1.1 multiplier makes it each time to ask for less exp.
PD: I am not very good at english grammar
If you are interested in the math its in the source (https://github.com/JodliDev/DsMMO)
The respective function is get_max_exp(action, lvl) which calculates the max exp from a specific level. It is in DsMMO.lua:71
The important code-parts are:
(LEVEL_UP_RATE is set in the configurations. Default is 1.5)
About the EAT-Skill:
I was thinking about that and decided to make it purposefully like so. The EAT-skill has very few game-changing advantages and since Woodie has a minor disadvantage in the high tier CHOP-skill (because it cant be improved after about level 8) I found it interesting to give him an advantage his EAT-skill
Yes, Exp-gain controls how much the exp, needed for the next level, is increased everytime you level up.
I will see how I can change the description to make it more clear
But I set the LEVEL_UP_RATE at 1.3 and it seems normal now.
Also, thanks for the fast response :)