XCOM 2
Spectrum Green V5.3e
 This topic has been pinned, so it's probably important
Yzaxtol - Mike  [developer] 8 Jun, 2017 @ 9:35am
Weapon Stats Explained
Damage

This is the value that all hits that you score start at until modified by other values.

It can naturally sway between various numbers dictated by the Min and Max Damage in the loadout.

For each point of Armor an enemy has your final damage will be reduced by 1 to a minimum of 1.

If an enemy managed to dodge an attack, the damage will be halved.

Clip Size

This is how much ammo the weapon has before it needs to be reloaded.

Critical Chance + Bonus Critical Damage

Critical Chance is the chance that the weapon has to score a critical hit, if it does deal a critical hit it will add the Bonus Critical Damage amount to the damage scored.

If an enemy manages to dodge an attack, it cannot be a critical hit.

Aim

This value is adding to the soldiers Aim stat whilst wielding the weapon making it either easier or harder to hit enemies.

Armor Pierce

For each point of Armor Pierce you can ignore a single point of Armor on an enemy.

For each point of Armor Pierce that is negative it treats enemies with ANY Armor as having 1 extra point of Armor.

Enemies with no Armor will not be effected by Armor Pierce regardless if is positive or negative.

Shred

For each point of Shred you will remove a point of Armor from an enemy if your shot hits.

Environment Damage

This value dictates what can and can't be destroyed in the environment when the projectile misses the target or targets the scenery. Anything higher than 10 can destroy most scenery.

Rupture

For each point of Rupture, with any attacks that hits, all additional attacks will deal an extra point of damage.