XCOM 2
Spectrum Green V5.3e
Kendov 3 Feb, 2018 @ 10:45am
Enabling upgrade slots for secondary weapons?
So far, the only weapons I could mod were all primary weapons, swords and basic pistols. Any advanced pistols (plasma, alloy etc), grenade launchers and (curiously) heavy/light kevlar armors do not have any upgrade mods. Other mods I have installed are Grimy's Loot Mod, Remove Mods and Mod Everything. The SpectrumWeapons.ini has definitions for upgrade slots for weapons of all types, those however only seem to apply to basic/primary weapons. Any hints on how to fix this?

What I found so far is that in SpectrumGreen.u where weapon templates are created, the pistols were missing the line "Template.NumUpgradeSlots = default.[TYPE]_UPGRADES;", just editing those however broke the mod completely. Any guess on what else needs to be done there?

or at least a GLM compatibility patch to enable those upgrade slots?
Last edited by Kendov; 6 Feb, 2018 @ 11:21am