XCOM 2
Spectrum Green V5.3e
Yzaxtol - Mike  [developer] 16 Jun, 2017 @ 9:56am
Future Plans
Spectrum Green Post-Release Plans:

1.1: AI, Bugs, Balance
AI Improvements, Bug Fixes, Balancing changes.

1.2: Power Armory
5+ Tier 3.5 Power Armor with large bonuses. ARSENAL, BASTION, WRAITH, CRUSADER and ORACLE (maybe more...)

1.3: Class/Abilities Reworking
Different Perk choices for different Classes. For example Paladins will have their pistol and drone perks replaceced with more appropriate options.

1.4: X-Pack Integration
Fix the mod once the Expansion pack is released

Spectrum Blue Ideas:

New Mission Types
Research new mission types and have a much greater variety between missions.

Generate Missions
Instead of just reacting to all the missions, you will now need to generate your own missions, which will be required to gain much needed resources.

Workshop + Laboratory Crafting
Instead of some random chance to craft Implants and Weapon Upgrades in the proving grounds the workshop and Laboratory will have a screen for crafting specific implants and upgrades.

Gene Lab
A new facility dedicated to splicing the DNA of aliens into XCOM soldiers to provide a substantial boost to their combat powers. (Will replace the GTS for Genemods)

Psionic Overhaul
Psionic Powers are going to be split between hybrid classes, a psionic specialist class and advanced psionic equipment. Progression is going to be seperated from the Psi Lab
Last edited by Yzaxtol - Mike; 16 Jun, 2017 @ 9:57am
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Showing 1-5 of 5 comments
Admo 18 Jun, 2017 @ 12:12pm 
Are you looking for AI issue examples? I could start collecting save game examples of really poor AI choices. If you are looking for these is there a format or method you would want?
Yzaxtol - Mike  [developer] 18 Jun, 2017 @ 12:43pm 
The feedback discussion?
Bobit 18 Jun, 2017 @ 5:39pm 
Different perk choices for different classes? I would assume that would mean some of the perks, not all of them, right? It's still going to be more or less "classless", right?

These all sound like good ideas.
Last edited by Bobit; 3 Jul, 2017 @ 9:43am
i'd love to see this integrated into long war, squads and infiltration are nice mechanics.

but i really dig the enemy types and density, maybe nerf the health and armor for a lot of trooper types, i'd expect to see a muton with 24+ health and armor but not a advent trooper or scout or whatevs.

BASICLY I WANT YOU AND LONG WAR 2 TO MAKE BABIES.

ALL THE ENIMES, ALL OF THE TECH, ALL OF THE SQUADS,

INTEGRATE ALL OF THE MODS. INTO ONE TERRORFYING PACKAGE.
Kendov 6 Feb, 2018 @ 11:24am 
there are currently no upgrades for the bolt caster, right? :/ thought about making it a branched upgrade, either mag->alloy bolt caster or plasma->disruptor bolt caster? seeing a unique weapon stuck in that state makes me kind of sad as it's pretty much useless past midgame...
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