Arma 3
JSHK Contamination Area Mod
 This topic has been pinned, so it's probably important
J.Shock  [developer] 29 May, 2019 @ 6:09am
Concepts and Ideas Thread
If you have a concept or idea that you think would work well with this addon please post them here. I would like to implement as much as I can but also keep in mind that the scope of the project is very general usage. I cannot promise even if I like your idea that it will be added at all or with any greater speed than my own time allows, which at times isn't much. I will of course give credit where credit is due if the idea is implemented. Thanks in advance for any legit ideas!
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Showing 1-9 of 9 comments
owman1 30 May, 2019 @ 6:14am 
What would be awesome would be a dosimeter style detector that clicks the closer to the origin you get, Like an old style Geiger counter.
J.Shock  [developer] 30 May, 2019 @ 10:44am 
Originally posted by owman1:
What would be awesome would be a dosimeter style detector that clicks the closer to the origin you get, Like an old style Geiger counter.

I had looked into this forever ago and forgot about it. Will see what I can find laying around.
Bone 24 Aug, 2019 @ 3:08am 
It be nice to have a setting to change the colour of the gas to white or yellow instead of the transparent.
Last edited by Bone; 24 Aug, 2019 @ 3:08am
Ashley 19 Oct, 2019 @ 10:35am 
Add that all near players with out equipment can hear breathing of man in gasmask
Stamina will be deplet faster when solider running in gasmask
A problem with ace, you cannot load solider under cardiac arrest (need to shoot in leg first) into the safe vehicle
Last edited by Ashley; 19 Oct, 2019 @ 10:35am
Huntermist 12 May, 2020 @ 8:47am 
what about adding another option for backpacks like SCBA tanks
J.Shock  [developer] 12 May, 2020 @ 11:32am 
Originally posted by Huntermist:
what about adding another option for backpacks like SCBA tanks

I need to get around to adding functionality for the Contact DLC, which would bring basic support for other backpacks in other mods too. Just haven’t had the time nor motivation to do so, keep an eye out though.
Huntermist 12 May, 2020 @ 8:53pm 
glad to hear
Isardy 26 May, 2020 @ 5:03am 
A Zeus module to add/remove CBRN gear to/from AIs would be great. Complete with "levels" of gear like for instance "Give level 1 gear to that unit, and level 3 gear to that one" would be great. That would make my life a lot easier :D
J.Shock  [developer] 26 May, 2020 @ 12:36pm 
Originally posted by Isardy:
A Zeus module to add/remove CBRN gear to/from AIs would be great. Complete with "levels" of gear like for instance "Give level 1 gear to that unit, and level 3 gear to that one" would be great. That would make my life a lot easier :D

That has actually been on my to-do list, I just haven’t gotten around to it yet, hopefully soon.
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Showing 1-9 of 9 comments
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