Team Fortress 2

Team Fortress 2

Hellraiser
Daniel 13 Jun, 2017 @ 1:07pm
Stats so we won't have creative minds go to waste in the description discussion
"Guns that don't shoot are the spawn of Slatan" - I just made something up 2017

Post your spam-like suggestions here, not where they're not supposed to be. You don't stick your thing in the wrong hole, do you now?
Last edited by Daniel; 13 Jun, 2017 @ 1:08pm
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Showing 1-15 of 60 comments
Daniel 13 Jun, 2017 @ 1:15pm 
Stats~



The Hellgayser

- Shoots a constant stream of water
- On hit enemies get slowed down by -30%
- Magazine size +35%
- Ammo consumption +20%
- Damage penalty -20%
- Can use water as an ammo source (Still gets resupplied by regular ammo packs)

Something like that?
Last edited by Daniel; 13 Jun, 2017 @ 1:16pm
TheAFK 13 Jun, 2017 @ 1:39pm 
+has an ammo bar instead of a clip (100 "bullets")
+shoots a stream water, that can extinguish teamates
+ammo can be refilled in water
+knocks back targets
+30% chance that water is actually PISS
-75% less damage
-100% less damage to wet enemies (not jarate wet, just water wet)
-cannot be refilled by ammo packs
-cannot be used under water
-limited range
-no random crits
use it to hit people from the water not in the water, or to knock back targets from you
bear 13 Jun, 2017 @ 7:45pm 
+50% damage
+30% accuracy
-50% clip size
Slow semi - automatic fire
VivvyOfTheLake 13 Jun, 2017 @ 11:45pm 
The Hellraiser - Designed to go with my idea for the Auto Matilda, a mobile sniper class up with his team-mates.

+Firing at team-mates extinguishes them.
+Firing at enemies provides slight knockback.
+Alt-fire to change water to Jarate for 10 seconds, recharge of 15-20 seconds.
Successfully extinguishing team-mates recharges the alt-fire ability by 5 seconds.
Magazines are replaced by an ammo bar of 200 ammo.
-100% damage penalty.
-This weapon holsters 10% slower.
Roger32pl1 14 Jun, 2017 @ 12:38pm 
stats

shooting make this weapon more speedshooting.
+50% shooting speed at end of shooting
+25% accuraty
no ammo needed
alt-fire: the viewfinder, make the +60% accuraty
weapon can overheat, and can't shooting for 5 seconds
-30% shooting speed at start of shooting
no critical hits
ladiesman217 14 Jun, 2017 @ 6:58pm 
how bout 999% damage
999%hell:steamhappy:
cooldude772 14 Jun, 2017 @ 10:21pm 
The Hellraiser-

+ Shoots a constant stream of water
+ Water will push enemies back
+ 95% More Accurate
+ Can also be refilled with water sources
+ Ammo type is bar. 200 "Ammo"
+ Alt-fire switches ammo type to Jarate for 7.5 seconds. Alt-fire is increased by damage dealt
+ Can extinguish teammates
+/- Water gets affected by gravity
- 85% Damage Reduction
- No Random Crits
VivvyOfTheLake 14 Jun, 2017 @ 11:09pm 
Originally posted by chef boyardeez nuts:
The Hellraiser-

+ Shoots a constant stream of water
+ Water will push enemies back
+ 95% More Accurate
+ Can also be refilled with water sources
+ Ammo type is bar. 200 "Ammo"
+ Alt-fire switches ammo type to Jarate for 7.5 seconds. Alt-fire is increased by damage dealt
+ Can extinguish teammates
+/- Water gets affected by gravity
- 85% Damage Reduction
- No Random Crits
Sounds like my idea but 354% better. Nice job.
D ubge 15 Jun, 2017 @ 12:32pm 
It is a melee weapon. When deploying, it is pulled out, jams, and is henceforth used as a club which full crit's spies but shoots the user if used on non spies.
ArtianS 15 Jun, 2017 @ 2:16pm 
Why are most of the suggestions water-based? It has a tube, but most likely it'd be used to cool the barrel of the gun so it can fire longer without overheating. Most early machine guns were water-cooled.
D ubge 15 Jun, 2017 @ 3:45pm 
Originally posted by Odyssey, Yesse! McCrap:
Why are most of the suggestions water-based? It has a tube, but most likely it'd be used to cool the barrel of the gun so it can fire longer without overheating. Most early machine guns were water-cooled.
I thought everyone was making a joke where the water cooling tube was broken and the gun was just launching out it's coolant. Mine went farther and made the gun just fully break and be used as a club
Mawrk 16 Jun, 2017 @ 5:13pm 
+100% Secondary armmo
+50% Magazine size
-20% damage
Alt fire: fire a burst
dale 16 Jun, 2017 @ 7:13pm 
Originally posted by Painis:
how bout 999% damage
999%hell:steamhappy:
I like this idea.
dale 16 Jun, 2017 @ 7:13pm 
Originally posted by Major Pooterson:
Originally posted by Odyssey, Yesse! McCrap:
Why are most of the suggestions water-based? It has a tube, but most likely it'd be used to cool the barrel of the gun so it can fire longer without overheating. Most early machine guns were water-cooled.
I thought everyone was making a joke where the water cooling tube was broken and the gun was just launching out it's coolant. Mine went farther and made the gun just fully break and be used as a club
A work of art
Cossack 17 Jun, 2017 @ 5:41am 
ULTIMATE SMG SNIPER/COD CANCER

+50hp
+50% more off hand ammo
+10% accuracey
the longer you fire the more inaccurate it gets(up to 50%)
the longer you fire the more damage it does(up to 100%)
(there is a "heat" bar that shows how inaccurate/more damage it will do)
while firing fire rate randomly changes (as low as -50% up to +50% fire rate)
no random crits
no acces to sniper rifle
no acces to melee weapon
right click to bash
bashing has +35% more range
bashing does 10% damage then regular melee
when at full heat gun won`t fire after 5 sec of full heat for 2.5 seconds
full heat bashing will do 3 sec of fire damage
-10% base damage
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