Starbound

Starbound

100% Boss Uniques Drop Rate
 This topic has been pinned, so it's probably important
Azure Fang  [developer] 12 Jun, 2017 @ 2:41pm
Differences Between This and Kreek's Boss Drop Mods
After being informed that Kreek's original mod still functions, I've found it necessary now to compare my mod, Kreek's original and Kreek's Enhanced Storage version.

100% Boss Loot Drop - Kreek's Original Mod
Yes, it turns out the original does still work, but with 2 caveats:
  • It does not affect Dreadwing or Shockhopper
  • It's implementation is more likely to cause conflicts with other mods
The original version of the mod removes the "pool" section of the boss loot tables entirely and moves the necessary items to "fill", While functional, this presents compatibility issues for any mod that expects "pool" to still exist - for example Trading Cards, which pops an error in starbound.log while 100% Boss Loot Drop is subscribed.

This version no longer functions. And it actually is no longer needed, as Enhanced Storage appears to have changed some things internally that cause it to no longer be in conflict. This could be WHY this mod no longer functions.

My implementation has two benefits over Kreek's original:
  • Dreadwing and Shockhopper are included
  • Method of implementation reduces chance of conflict {see this thread for more information)
Nothing is foolproof. And I'm sure there's a better implementation than what I have here. But retaining the "pool" array allows mods expecting its existence to continue functioning, unless they directly affect the boss uniques.

Conclusion
Install whichever functioning mod you feel most comfortable with.
Last edited by Azure Fang; 12 Jun, 2017 @ 2:42pm
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Authorium 31 Mar, 2020 @ 12:55am 
Even still here, but Kreek's OG Mod is now unavailable.
Azure Fang  [developer] 31 Mar, 2020 @ 9:33am 
Not sure why you're posting here. Kreek deleted their version years ago, weeks after I posted my version.
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