XCOM 2
[Vanilla] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
 This topic has been pinned, so it's probably important
∑3245  [developer] 12 Jun, 2017 @ 3:22pm
Balance Feedback Thread
V1.000 Stats

[BOIIIReaperSoldier X2CharacterTemplate] CharacterBaseStats[eStat_HP]=5 CharacterBaseStats[eStat_Offense]=60 CharacterBaseStats[eStat_Defense]=10 CharacterBaseStats[eStat_Mobility]=12 CharacterBaseStats[eStat_SightRadius]=27 CharacterBaseStats[eStat_Will]=40 CharacterBaseStats[eStat_PsiOffense]=0 CharacterBaseStats[eStat_FlightFuel]=0 CharacterBaseStats[eStat_UtilityItems]=1 CharacterBaseStats[eStat_AlertLevel]=2 CharacterBaseStats[eStat_BackpackSize]=3 CharacterBaseStats[eStat_Hacking]=5 CharacterBaseStats[eStat_CritChance]=0 CharacterBaseStats[eStat_CombatSims]=-99 CharacterBaseStats[eStat_HighCoverConcealment]=1 CharacterBaseStats[eStat_Strength]=0 CharacterBaseStats[eStat_FlankingCritChance]=50 CharacterBaseStats[eStat_FlankingAimBonus]=0 CharacterBaseStats[eStat_DetectionRadius]=9 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ROOKIE DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_0 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 6 CharacterBaseStats[eStat_Will] = 50 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; VETERAN DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_1 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 5 CharacterBaseStats[eStat_Will] = 40 CharacterBaseStats[eStat_FlankingCritChance]=40 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; COMMANDER DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_2 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 4 CharacterBaseStats[eStat_Will] = 40 CharacterBaseStats[eStat_FlankingCritChance]=40 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LEGEND DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_3 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 4 CharacterBaseStats[eStat_Will] = 40 CharacterBaseStats[eStat_FlankingCritChance]=40

V1.002 (Latest) version Stats below.

SPECIALS
  • EWRs are pretty much like the SPARKS.
  • They are immune to psi attacks, but not to EMP attacks.
  • They cannot equip PCS (Needs further testing).
  • They can equip any classes that regular soldiers can have (even modded ones).

Here's the stats for the EWR. If you have any suggestions for balancing, then post it here.
Last edited by ∑3245; 14 Jun, 2017 @ 11:44pm
< >
Showing 1-7 of 7 comments
the cost to build one isnt worth the resources imo making it pointless to build on a high level game.

1 mec, 100 supplies, 20 alloys, 10 crystals, and 2 cores is a bit outrageous for a low stat unit like it is on higher difficulties. at that price id expect a unit that can literally carry a rookie squad.

would like to see high aim, 1 or 2 pts of armor, higher health or maybe a shield, and mechanical chasis so its immune to fire and poision like a true mec. Still enjoying the mod tho man, good work.

∑3245  [developer] 14 Jun, 2017 @ 10:35pm 
Originally posted by zachlhutch:
the cost to build one isnt worth the resources imo making it pointless to build on a high level game.

1 mec, 100 supplies, 20 alloys, 10 crystals, and 2 cores is a bit outrageous for a low stat unit like it is on higher difficulties. at that price id expect a unit that can literally carry a rookie squad.

would like to see high aim, 1 or 2 pts of armor, higher health or maybe a shield, and mechanical chasis so its immune to fire and poision like a true mec. Still enjoying the mod tho man, good work.

Well technically, it should be immune to poison and fire already (unless I have to do something else to fix it). I'll think about buffing the Reaper a little in the meantime.
Originally posted by E3245:
Originally posted by zachlhutch:
the cost to build one isnt worth the resources imo making it pointless to build on a high level game.

1 mec, 100 supplies, 20 alloys, 10 crystals, and 2 cores is a bit outrageous for a low stat unit like it is on higher difficulties. at that price id expect a unit that can literally carry a rookie squad.

would like to see high aim, 1 or 2 pts of armor, higher health or maybe a shield, and mechanical chasis so its immune to fire and poision like a true mec. Still enjoying the mod tho man, good work.

Well technically, it should be immune to poison and fire already (unless I have to do something else to fix it). I'll think about buffing the Reaper a little in the meantime.

i had one catch on fire today is the only reason i mentioned it, might be another mod causing that though, not sure. The buff is my preference, high cost buffed up units are always satisfying to wreck some advent with tho.
∑3245  [developer] 14 Jun, 2017 @ 11:14pm 
Originally posted by zachlhutch:
Originally posted by E3245:

Well technically, it should be immune to poison and fire already (unless I have to do something else to fix it). I'll think about buffing the Reaper a little in the meantime.

i had one catch on fire today is the only reason i mentioned it, might be another mod causing that though, not sure. The buff is my preference, high cost buffed up units are always satisfying to wreck some advent with tho.

I think they can catch on fire but they won't take any damage from it (Needs further feedback to confirm).

I'll have to look and see if an armor buff is possible with a character without armor.
∑3245  [developer] 14 Jun, 2017 @ 11:42pm 
V1.002 Stats
CharacterBaseStats[eStat_HP]=8 CharacterBaseStats[eStat_Offense]=65 CharacterBaseStats[eStat_Defense]=10 CharacterBaseStats[eStat_ArmorChance]=100 CharacterBaseStats[eStat_ArmorMitigation]=2 CharacterBaseStats[eStat_Mobility]=12 CharacterBaseStats[eStat_SightRadius]=27 CharacterBaseStats[eStat_Will]=40 CharacterBaseStats[eStat_PsiOffense]=0 CharacterBaseStats[eStat_FlightFuel]=0 CharacterBaseStats[eStat_UtilityItems]=1 CharacterBaseStats[eStat_AlertLevel]=2 CharacterBaseStats[eStat_BackpackSize]=3 CharacterBaseStats[eStat_Hacking]=5 CharacterBaseStats[eStat_CritChance]=0 CharacterBaseStats[eStat_CombatSims]=-99 CharacterBaseStats[eStat_HighCoverConcealment]=1 CharacterBaseStats[eStat_Strength]=0 CharacterBaseStats[eStat_FlankingCritChance]=50 CharacterBaseStats[eStat_FlankingAimBonus]=0 CharacterBaseStats[eStat_DetectionRadius]=9 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ROOKIE DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_0 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 8 CharacterBaseStats[eStat_Will] = 50 CharacterBaseStats[eStat_Offense]=65 CharacterBaseStats[eStat_Defense]=10 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; VETERAN DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_1 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 7 CharacterBaseStats[eStat_Will] = 40 CharacterBaseStats[eStat_FlankingCritChance]=40 CharacterBaseStats[eStat_ArmorChance]=80 CharacterBaseStats[eStat_Offense]=60 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; COMMANDER DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_2 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 7 CharacterBaseStats[eStat_Will] = 40 CharacterBaseStats[eStat_ArmorChance]=75 CharacterBaseStats[eStat_ArmorMitigation]=1 CharacterBaseStats[eStat_FlankingCritChance]=40 CharacterBaseStats[eStat_Offense]=60 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; LEGEND DIFFICULTY ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [BOIIIReaperSoldier_Diff_3 X2CharacterTemplate] CharacterBaseStats[eStat_HP] = 6 CharacterBaseStats[eStat_Will] = 40 CharacterBaseStats[eStat_ArmorChance]=60 CharacterBaseStats[eStat_ArmorMitigation]=1 CharacterBaseStats[eStat_FlankingCritChance]=40 CharacterBaseStats[eStat_Offense]=60

V1.002 Proving Grounds Cost
AU_BOIII_MECWAR_REAPER_TIME_ENGINEERS = 2 AU_BOIII_MECWAR_REAPER_TIME_XDAYS = 10 AU_BOIII_BUILD_REAPER_TIME_ENGINEERS = 2 AU_BOIII_BUILD_REAPER_TIME_XDAYS = 15 AU_BOIII_BUILD_REAPER_SUPPLYCOST = 90 AU_BOIII_BUILD_REAPER_ALLOYCOST = 15 AU_BOIII_BUILD_REAPER_ELERIUMCOST = 5 AU_BOIII_BUILD_REAPER_CORECOST = 1 AU_BOIII_BUILD_REAPER_REQUIRED_TECH_1 = 'AutopsyAdventMEC' AU_BOIII_BUILD_REAPER_ADVENT_MEC_CORPSES = 1

I think Commander and Legend difficulty stats might be underwhelming at the moment. Let me know what you think.
Last edited by ∑3245; 14 Jun, 2017 @ 11:43pm
Arkhangel 15 Jun, 2017 @ 2:24am 
in fairness, people say the same thing about SPARK Units themselves on higher difficulties too, which is why there's so many mods to buff them as well, like Metal over Flesh.
@E3245 still a little weak on aim and health for my preference but others might disagree. id change it requiring 1 mec to build as it gets annoying going into a mission and hoping theres a mec so you can carry and evac it out when sparks dont need one.

i do think its much better tho, enjoying it for sure.
< >
Showing 1-7 of 7 comments
Per page: 1530 50