Torchlight II

Torchlight II

Darkthan's Classes 2 (v.103)
 Chủ đề này đã được ghim, thế nên nó có thể quan trọng
Darkthan9800  [nhà phát triển] 11 Thg07, 2017 @ 12:41pm
Bugs To Fix
This is just a place for bugs you guys might have noticed with the mod. Please don't make suggestions for skills or anything here, this is just for bugs.
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Darkthan9800  [nhà phát triển] 11 Thg07, 2017 @ 12:43pm 
There's a lot of things that I've already fixed in the new update that I will be releasing soon, I'll post those here in a little while.
Darkthan9800  [nhà phát triển] 11 Thg07, 2017 @ 12:50pm 
Picking up where I left off, I've removed the "shed skin" problem that was occurring with the Zombies from Revive. I've made it so that most of the Shaman's skills that seem like they should gain charge, give you charge (Lightning Strike, Fire Storm, Earthquake, Whirlwind, Heavy Strike, etc). And probably more that I'm forgetting.
Darkthan9800  [nhà phát triển] 11 Thg07, 2017 @ 11:02pm 
I'm planning on fixing the animation bugs with the Shaman's "smash" skills, currently they are playing the 2H animation even when I'm using 1 handers. That'll be fixed with the Mastery update.
Darkthan9800  [nhà phát triển] 14 Thg07, 2017 @ 8:40pm 
Shaman's Lightning Strike is going to be fixed, the arcing from the missile to other enemies needs to be fixed.
Unicarn 26 Thg07, 2017 @ 4:56am 
The Occultists' passives Defiler and Life From Death don't seem to proc.

I disabled every other mod and I used the console to level up a chaarcter to 100 and put max points in both skills to increase the probably of them proccing and they still did not proc.
Darkthan9800  [nhà phát triển] 26 Thg07, 2017 @ 11:41am 
@Familiar, Life from Death procs, I know that for sure. I have two Occultists who use the skill often. I think I know what might cause it to seem like it isn't proc-ing though, I need to fix an issue that causes the zombies from Life from Death and Revive are a part of the same pool, I.E., there can only be three of them. That will be fixed as soon as I get the new Rogue class finished.

I think you're totally right about Defiler, I've never had that proc on me before, you can expect both of these bugs to be fixed with the next update!

Thanks for reporting these to me, it really helps point out problems I wouldn't normally find on my own!
Darkthan9800  [nhà phát triển] 26 Thg07, 2017 @ 11:57am 
@Familiar, you're actually right about Life from Death, I was thinking about the skill Circle of Death haha. I'll fix that and the problem I mentioned above.
Unicarn 26 Thg07, 2017 @ 2:28pm 
Oh, and sometimes the Shaman chargebar gives 75% all damage reduction when it's maxed out. Sometimes it gives 10% (like it should) and sometimes it gets 75%.
Lần sửa cuối bởi Unicarn; 26 Thg07, 2017 @ 2:28pm
Darkthan9800  [nhà phát triển] 26 Thg07, 2017 @ 7:03pm 
@Familiar, oh wow. That's bad haha. I'll look into that.
Unicarn 26 Thg07, 2017 @ 7:04pm 
Yeah, I wanted to check to see if the Druid had 25% inherent damage reduction like the Berserker and Engineer. I saw 75% for about a second then it went down to 9%. Later I kept testing it on the dummy in town and sometimes it'd be 75, sometimes 10%.
Lần sửa cuối bởi Unicarn; 26 Thg07, 2017 @ 7:05pm
Darkthan9800  [nhà phát triển] 27 Thg07, 2017 @ 10:55am 
@Familiar, I'm not even sure if this is something I can fix, after looking at it, I haven't noticed anything that I can try.
Darkthan9800  [nhà phát triển] 28 Thg07, 2017 @ 9:11pm 
I'm currently aware that Fire Claws, Defiler, and Life from Death don't work. These skills will all be fixed in the update containing the Rogue class, which I'm currently working on.
Darkthan9800  [nhà phát triển] 7 Thg08, 2017 @ 11:46pm 
I'm going to, or have already, released an update fixing the chargebar issues. This would occur at max charge, and would increase some of the stats gained trhough charge to their maximum amounts, I.E. 100% or 75%. I can't honestly remember if I released this yet, so I'll re release it in the morning.
Unicarn 8 Thg08, 2017 @ 12:08am 
Thanks!
Darkthan9800  [nhà phát triển] 8 Thg08, 2017 @ 7:04am 
@Familiar, no problem!
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