Garry's Mod

Garry's Mod

Halo Vehicles
 This topic has been pinned, so it's probably important
Cody Evans  [developer] 16 Jun, 2017 @ 8:46am
FAQ, Controls and Suggestions
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                                             Frequently Asked Questions
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Does this require anything?
No, this is a standalone addon. Everything necessary for it work is already in it.
This is also not related in any way to WAC or SCars.

What's the map from the screenshoots?
The maps from the screenshoots are:
ttt_lockout
gm_swtor_starfield
gm_range_E8
gm_lowspec_flat

Where can I find them?
You can spawn them from the Halo Vehicles tab next to Entities.

How do I enter as a passenger?
You can enter vehicles as passenger by pressing ALT+E or E directly on the chair you want.

I can't enter the ship as a pilot!
Some ships, like the Pelican, require you to aproach the cockpit / pilot seat to enter as Pilot.

Can I switch cameras?
If the ship has an interior, you can switch camera by pressing ALT.
You can also switch camera on hover vehicles by pressing CTRL.

Why can't I spawn the Capital Ships?
They are admin only due to their size.

Can I request or report something?
Sure, use the appropriate discussion.

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                                                       General Controls
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Ships:
WSAD = Movement
CTRL/SPACE = Altitude
LMB/RMB = Weapons
ALT = Camera
E = Enter as Pilot
ALT+E = Enter as Passenger

Capital Ships:
WSAD = Movement
CTRL/SPACE = Altitude
LMB = MAC Gun / Missiles (Pilot)
LMB = Side Turrets (Gunners)
ALT = Slipspace jump
R = Slipspace mode
E = Enter as Pilot
ALT+E = Enter as Side-Gunner

Hover Vehicles:
WSAD = Movement
SPACE = Handbreak
LMB/RMB = Weapons
CTRL = Camera
SHIFT = Boost
E = Enter as Driver
ALT+E = Enter as Passenger

Cannons:
W/D = Rotate horizontally
Mouse = Rotate vertically
LMB = Fire Gun
CTRL = Camera
E = Enter as Gunner

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                                                           Suggestions
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First, I'd like to say that I have never personally played any Halo games.
Because of that, some stuff may not be like it's supposed to.
If you have any corrections, please post them here.
You may also post your ideas for more vehicles.

PLEASE KEEP IN MIND, this base does not currently support wheeled vehicles, and thus I will most likely NOT MAKE THEM.
Last edited by Cody Evans; 4 Mar, 2018 @ 12:25pm
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Showing 1-15 of 252 comments
StrangeoneXD 16 Jun, 2017 @ 12:20pm 
A good suggestion for the Covenant Cruiser would be an attempt to add a form of Glassing Beam that a 'gunner' can fire. Like a belly cannon that hits the ground bellow it.

Last edited by StrangeoneXD; 16 Jun, 2017 @ 12:20pm
Will UNSC land vehicles be included in a future update?
Cody Evans  [developer] 16 Jun, 2017 @ 2:54pm 
As I already stated, wheeled vehicles will probably not happen here.

"PLEASE KEEP IN MIND, this base does not currently support wheeled and walker vehicles, and thus I will most likely NOT MAKE THEM."
Last edited by Cody Evans; 16 Jun, 2017 @ 2:54pm
liampjk 16 Jun, 2017 @ 2:55pm 
I'm just going to let you know that the UNSC frigate is actually a Paris-Class. Stalwart was used in the game files, but was later given to the In Amber Clad from Halo 2.

Nonetheless, this mod is brilliant. Too bad nobody seems to be able to acquire the turrets from the frigate model.
Last edited by liampjk; 16 Jun, 2017 @ 2:55pm
Cody Evans  [developer] 16 Jun, 2017 @ 3:12pm 
Thanks for pointing that out! Gonna change that in next update to be properly named Paris-Class.
liampjk 16 Jun, 2017 @ 3:44pm 
Thanks! One last suggestion from me would be to invert the mouse controls for moving the camera around (Only on the capital ships), just because that's what most of the other vehicles on the workshop use.

Either way, this mod is a godsend. How did you do the engine effects?
Last edited by liampjk; 16 Jun, 2017 @ 4:10pm
Bravo 16 Jun, 2017 @ 5:11pm 
The revenant is supposed to have a cannon that fires from the back.Go to this video it demonstrates on how a revenant fires: https://www.youtube.com/watch?v=mY8FMI8sPlY
Oliver Clothesoff 16 Jun, 2017 @ 5:25pm 
Is there a chance you can change the Phantom's gun sound to the Halo 3 version? I was always partial to that one, probably because it was the first one I heard (Halo 3 was my first Halo game)
Last edited by Oliver Clothesoff; 16 Jun, 2017 @ 5:25pm
Blazi 16 Jun, 2017 @ 5:29pm 
Originally posted by Cody Evans:
As I already stated, wheeled vehicles will probably not happen here.

"PLEASE KEEP IN MIND, this base does not currently support wheeled and walker vehicles, and thus I will most likely NOT MAKE THEM."


A vehicle base that doesn't support wheeled vehicles? That's a little ironic. :/
Last edited by Blazi; 16 Jun, 2017 @ 5:46pm
Blu 16 Jun, 2017 @ 7:49pm 
Can you add in the Control + Space landings you get in Liam's base?
Bravo 16 Jun, 2017 @ 9:04pm 
^^^^^^^^^^
SevdHeadWI16 16 Jun, 2017 @ 10:18pm 
I have a suggestion from a different game. The Vertibird from Fallout 3 and New Vegas, or Fallout 4
Cody Evans  [developer] 17 Jun, 2017 @ 2:41am 
@liampjk
Probably not inverting the controls on Capital Ships any time soon.

@Aksis
As for the sounds, I am planning to add more to change some of the existing ones.

@Flame-Bird
As for the landing feature, it was disabled by Liam for the reason it was ment as Battlefront thingy for Star Wars, I honestly don't see a point why would it be necessary in Halo.

@Bravo
The Revenant may receive a gun in some future, although there is no model for that at the moment.
Figworth 17 Jun, 2017 @ 9:08am 
@CodyEvans Is it possible that you could add a mechanic to the Covenant Capital ships, that allows for glassing?

Doom [GGaming] 17 Jun, 2017 @ 11:51am 
Anti air wraith from halo 2 i think it was? Or was it halo 3? I dont remember.
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