Space Engineers

Space Engineers

GPS guided mining robot. 4-drills vers. (Scripted with ingame programmable block, no mods, can be used on remote servers)
GrandBravo 24 Jan, 2018 @ 7:11am
Q&A
Hi, let me just help you guys out with the basic questions.

Settings:
1. Pause - Stops all process and returns controll to pilot
2. GoHome - Returns home to unload and continue mining
3. StayHome - Returns home to unload and stays home
4. RemoteControlRear - Control
- 1. Camera view rear
- 4. Connector switch lock (Personal suggestion)
- 5. SaveConnector - Saves the connector where to unload
5. SaveConnector - Saves the connector where to unload
6. StartDepoDrill - Starts mining

Timer setup:
1. Run program with default argument
2. Start timer

Button setup:
Button 1. (Middel Button) - GoHome
Button 2. (Left Button) - Pause
Button 3. (Right Button) - StayHome

How to set it up:
1. Dock the miner to the base connector and lock it. Your base should have cargo containers named "BaseCargo1","BaseCargo2" e t.c.
2. press 5. (argument: SaveConnector)
3. Fly to the asteroyed that you want to mine.
4. Press 6 and enjoy.

Known bugs/Issues:
- The design has its bugs when building it in survival. The camera and sensor at the front of the miner are attached to a small curved conveyor tube. When using a projector, these camera and sensor will not be able to be welded because they cant attach to the tube it self. Suggest you remove the small curved conveyor tube and place a small conveyor instead.

- If you are using multiple miners, rename all the miner names with the apropeate name including line 4 and 5 in the PB to (Hvr1, Hvr2, Hvr3, etc). If multiple miners are connected with the same Hvr tag name, the program will bug out.

- It doesn't dock with moving capital ships. (Would be nice though)

Hope this helps
Last edited by GrandBravo; 6 Jul, 2018 @ 11:14am
< >
Showing 1-3 of 3 comments
FPC 17 Jul, 2018 @ 6:48pm 
Sadly, these did work for me for a long time and were the best/most intelligent autominer. Far better than RDAV. However, these no longer seem to work. I am certain I am doing everything correctly, but when one tells the miner to start mining (6 key), drills turn on but no thrusters, no movement.
GrandBravo 18 Jul, 2018 @ 2:09am 
@FowlPlayChiken - The author is aware of the issue. Don't know when he fix it, i hope soon! I personally think there is a SE bug in the thrustOverride command. Because I've noticed the same issues with other scripts that uses thrustOverride.
FPC 23 Jul, 2018 @ 3:46pm 
I will paypal anyone who can resurrect this script/creation for dedicated server use :)
< >
Showing 1-3 of 3 comments
Per page: 1530 50