Team Fortress 2

Team Fortress 2

Heart Beater [without particles]
Stat ideas
on kill (by any weapon) a heart drops you can pick it up and hit but it explodes when it hits an opponent or wall
+add bleed
+you can hold up to 5 at a time
+get hearts by any weapon
+50% damage
-explodes when hits something
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SHOVEL.EXE 16 Jul, 2019 @ 7:56pm 
the bat part:
+30% damage or less
-25% or a bit lower swich speed
slowing the melee-speed by maiby too the same speed of the uber-saw

the hearts part:
the heart do 75 damage no more or less
-10% bullet speed (it's a heart, it make sense that is not as fast as a ball)
-explodes when hits like pills = splach damage but smaller
recharge like the gas paser
can hold 5 at a time

+on direct hit the target have a ''curse of bleding'' for 30 sec
+the enemie that have the curse can not by over-heal at all + if them got hit one more time, the enemie blide hard.

passive:
-the player have 101hp
-5% or -10% damage on the primary and secondary
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