Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNSU-Operation-Irving
Waitumus  [developer] 25 Jun, 2017 @ 6:49am
IMPROVEMENTS
Please suggest any improvements for this map, so that it can become the greatest!
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Showing 1-15 of 19 comments
Heaven Blast 25 Jun, 2017 @ 7:44pm 
it could really need to use some texture work and some spawn points because i cant really spawn on the map but other than that look's very promising.
Heaven Blast 25 Jun, 2017 @ 7:45pm 
hopeing to see what this mod will become
Waitumus  [developer] 26 Jun, 2017 @ 2:08am 
What do you mean you can't spawn on the map? In the SDK or in game?
Monkey_D_Enrico 26 Jun, 2017 @ 9:45am 
Thanks for the work you do, the map is improving a lot :) i on (objA) take off the roof on the machine gun, i noticed that inside (objE) the walls white there are no collisions we are going through.
Waitumus  [developer] 26 Jun, 2017 @ 10:35am 
Originally posted by Monkey_D_Enrico:
Thanks for the work you do, the map is improving a lot :) i on (objA) take off the roof on the machine gun, i noticed that inside (objE) the walls white there are no collisions we are going through.
Thanks monkey, do you mean the low walls inside, or the tall outisde walls?
Monkey_D_Enrico 26 Jun, 2017 @ 11:01am 
the low walls inside :)
Waitumus  [developer] 26 Jun, 2017 @ 11:02am 
Originally posted by Monkey_D_Enrico:
the low walls inside :)
Thanks, i tried to fix them in the latest update, but i will have another look. Thanks for saying!
Monkey_D_Enrico 26 Jun, 2017 @ 11:09am 
Thanks to you, for you to make a tunnel that brings type from (B) goes from (C) goes to (D) would it be a bad idea?
Monkey_D_Enrico 26 Jun, 2017 @ 11:19am 
maybe the wider bridge and the sandbags, because I think no one goes on without cover, since C will be the hot point of action, sorry for all these ideas xD
Waitumus  [developer] 26 Jun, 2017 @ 11:39am 
Originally posted by Monkey_D_Enrico:
maybe the wider bridge and the sandbags, because I think no one goes on without cover, since C will be the hot point of action, sorry for all these ideas xD
Don't be sorry! I need ideas to make it better :P ATM, VC are winning most games so I don't think they need another tunnel :P but I will think about the bridge. :D
Git Gud 30 Jun, 2017 @ 5:14am 
Only played 1 round on it, but here is my feedback.

1. Make US Spawn in the temple and not in the base, because there are no water vehicles like in BF, so some players can't get to the battlefield.
2. Add more choppers(if the game allows it), because 1 cobra and loach can't do a lot.
3.There were 3 transport pilots, but only 2 Hueys, so I guess you know what you need to do there.

Otherwise, I wish you all the luck with balanceing it and all that good stuff. I imagine, that it is quite hard to do those maps, even with ports from other games and I appreciate your work :)

Goodluck!
Last edited by Git Gud; 30 Jun, 2017 @ 5:14am
Waydo. 30 Jun, 2017 @ 1:45pm 
The biggest fault this map has is the line of sight.
Once the US has taken C you can practically spawn kill the VCs.
You can help fix this by adding more folliage, as there's next to none. Also building tunnels for the VC to get somewhere near an objective.

The map is unbalanced too, having US victories constantly.
derk 3 Jul, 2017 @ 9:47am 
I'm not sure Supremacy is the best fit for this map, the size of the map means Viet tunnels are a massive necessity but the Kobras can very easily destroy every possible tunnel.
Territories mode might work better as the fighting gets focused on a few points anyway.
Granted, I have seen a Viet win on the map but that was more due to US lack-of-skill in that particular map.
Kayatoshi 15 Jul, 2017 @ 4:32am 
I think there need to be another objective in the middle of the map, it's too much of a grind fest over C similar to An lao, Supremacy should be a more chaotic gamemode where both teams are spread over multiple objectives across the map, instead of everyone blobbing onto 1 objective like a teritory map
Waitumus  [developer] 15 Jul, 2017 @ 5:15am 
Originally posted by marnikvhende:
I think there need to be another objective in the middle of the map, it's too much of a grind fest over C similar to An lao, Supremacy should be a more chaotic gamemode where both teams are spread over multiple objectives across the map, instead of everyone blobbing onto 1 objective like a teritory map
There will indeed be another objective in the next update. Irving will change quite a bit, which will hopefully be for the better!
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