Darkest Dungeon®

Darkest Dungeon®

Immersive Ability Names
Omicoatl.ttv  [developer] 28 Jun, 2017 @ 11:29am
Comprehensive Change Log
Abomination:
Transform -> This Curse
Rage -> Maul
Slam -> Swat
Notes: I wanted to emphasize the power of the Abomination’s beast form skills in a more flowery way, since Rage was a fairly generic name. I changed Slam to Swat to give more of an impression of the effortlessness of the Abomination’s strength – he’s swatting an enemy away like a fly. I wanted Transform to be Unleash, but since the same skill brings you in and out of beast form it didn’t really make sense, so instead I just changed it to a name emphasizing his burden as a cursed being.

Antiquarian:
Protect Me -> Protect Me!
Trinket Scrounge -> Excavation
Notes: Not much here, just wanted to emphasize the sacredness of the Antiquarian with the exclamation point on Protect Me! and the hero’s archaeological background with Excavation.

Arbalest:
Sniper Shot -> Sniper’s Bolt
Bola -> Heavy Bola
Sniper’s Mark -> In My Sights
Notes: Just spicing up two of her more boring ability names and giving the mark a more unique flavor.

Bounty Hunter:
Mark for Death -> Marked for Death
Uppercut -> Sucker Punch
Finish Him -> Finish Him!
This is How We Do It -> How It’s Done
Tracking -> Ace Tracking
Scout Ahead -> I’ll Scout Ahead
Notes: A little bit of flavor that was easily added to the mark and Finish Him. For Uppercut, it always felt out of place with the rest of BH’s kit, so I changed the name to something that both emphasized the stunning aspect and fit in with the rest of his “bag of tricks, anything to get my mark” ability set. For camping skills, This is How We Do It has always been silly since it only affects BH, so now it’s a skill showing the party how a professional does the job. Tracking has also got a nice little adjective to show the skill of the BH. I’ve given a bit of flavor to Scout Ahead, as well.

Crusader:
Stunning Blow -> Pommel Bash
Battle Heal -> Stand Behind Me
Zealous Speech -> Fervent Speech
Zealous Vigil -> Unfaltering Vigil
Notes: Spiced up Stunning Blow, changed Battle Heal to something that more emphasized the protective nature of the Crusader – this works much better with my Rebalance mod where the skill also guards though. I might remove it from this mod if that’s the desire. Besides that, I just removed the, ahem, overzealous use of zealous from the camping skills.

Grave Robber:
Pick to the Face -> Pick to the Face!
Lunge -> Cocky Lunge
Shadow Fade -> Now You See Me…
Thrown Dagger -> Dead Center
Pilfer -> Sticky Fingers
Notes: For the GR I wanted to focus on her somewhat brash/arrogant and humorous personality. Shadow Fade is now more playfully named, same with adding the exclamation to PttF. Adding the word Cocky to Lunge should show how she’s making a risky maneuver for extra damage, but also moving herself forward/into danger. Thrown Dagger gets a less boring name, and the camping skill Pilfer gets a Classic Rock reference name to match Night Moves.

Hellion:
Wicked Hack -> Bitter Hack
Bleed Out -> Stuck Pig
Battle Trance -> Berserker Trance
Sharpen Spear -> Hone Glaive
Notes: Not a ton here. I wanted to change Wicked Hack since the Highwayman has Wicked Slice. I also wanted to differentiate Bleed Out from If It Bleeds a little more, and emphasize the brutality of it. The name is idiomatic though, so if you’re unfamiliar with the phrase it might miss the mark. For camping skills I wanted a good place to show the Hellion’s berserker nature, and a trance fits. I also spiced up Sharpen Spear, especially since she uses a glaive and not a spear technically.

Highwayman:
Pistol Shot -> Between the Eyes
Grapeshot Blast -> Grapeshot Barrage
Tracking Shot -> Steady Hand
Notes: Mostly flavor. Barrage is a cooler way to talk about a spread of shots, and Between the Eyes both emphasizes the Highwayman as a crack-shot marksman and the skill as a hard hitting, hard critting attack (also way more interesting than just Pistol Shot). Tracking Shot always rubbed me the wrong way since it doesn’t make a lot of sense (he shoots them and the bullet tracks them for further shots?), so I changed it to Steady Hand. Still a little weird that he fires a shot with the move, but it’s a nice little pun that both shows he has a cool hand (and head) and serves as the verbal “he steadies his hand”.

Houndmaster:
Hound’s Rush -> Sic ‘Em!
Notes: Just wanted to give Hound’s Rush a cooler and more thematic name.

Jester:
Dirk Stab -> Face the Music
Harvest -> Tough Crowd!
Slice Off -> Sharp Wit
Inspiring Tune -> Lighthearted Ditty
Notes: This will probably be the most controversial set of changes I’ve made. I felt like the Jester’s damage moves were fairly generically-named, and didn’t do much for his court fool/bard archetype. I’ve renamed them with music puns both to emphasize his performer nature and show that he’s kind of a Joker-esque sadistic comedian. I could totally see these rubbing people the wrong way since they’re so different, and don’t really tell you much about the ability by name, but let’s be honest – did Harvest really tell you that much more, other than it sounding like it would do damage? I’ve also given Inspiring Tune a more flavorful name.

Leper:
Revenge -> Resignation
Intimidate -> Rattle
Notes: Only two changes. I like most of the Leper’s base ability names, they’re short and sweet, yet poignantly poetic. I changed Revenge because spite/vindictiveness seems out of character for him – he’s stoic and reserved. Instead, the ability focuses more on his resignation of his condition/mortality. He lowers his guard and swings hard and accurately, no longer worrying about protecting himself. I also wanted to give Intimidate a cooler name, and settled on Rattle – he’s rattling the target, demoralizing and shaking them to their core with either his unshaking resolve or his horrific disfigurement.

Man-at-Arms
Crush -> Crushing Blow
Bellow -> Deafening Bellow
Defender -> Vanguard
Command -> Veteran Command
Bolster -> Bolster Formation
Tactics -> Seasoned Tactics
Instruction -> Adept Instruction
Notes: Pretty much just flavor for all of these, wanted to emphasize the MAA’s status as a veteran commander as well as a capable and frightening soldier in his own right.

Occultist:
Weakening Curse -> Withering Curse
Vulnerability Hex -> Penumbral Hex
Abandon Hope -> Abandon All Hope
Dark Ritual -> Aphotic Ritual
Dark Strength -> Dark Pact
Notes: Mostly just spicy synonyms. Penumbral Hex was designed under the influence of my rebalance mod, where the ability gives your party +dmg in darkness, rather than a dodge debuff on the marked target, but it’s not terribly out of place as is.

Plague Doctor:
Noxious Blast -> Noxious Mist
Battlefield Medicine -> Check-up
Emboldening Vapours -> Smelling Salts
Disorienting Blast -> Smoke Bomb
Experimental Vapours -> Experimental Treatment
Notes: I spiced up Noxious Blast, and gave Battlefield Medicine a punny little name to emphasize the Plague Doctor’s status as, well, a doctor. Same with Experimental Treatment. Smelling Salts is another name designed with my rebalance mod, where the ability also clears stuns. It’s still not terribly out of place on its own, in my opinion. I’m not very happy with Smoke Bomb, I’d prefer a wordier equivalent but couldn’t find one. I did want to show the PD also utilizing smoke instead of just poisonous vapor though, to show her holistic knowledge of chemical reactions and such.

Vestal:
Mace Bash -> Holy Cudgel
Dazzling Light -> Glittering Dawn
Divine Grace -> Divine Intervention
Divine Comfort -> Heavenly Warmth
Hand of Light -> Hand of Radiance
Bless -> Anoint
Chant -> Steadfast Chant
Pray -> Desperate Prayer
Notes: Just wording it up and replacing overused words.





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Showing 1-15 of 15 comments
Minuette Moonbeam 29 Jun, 2017 @ 9:56am 
I think pretty much all of this is great just few things I think could be improved.

Disorienting Blast -> Smoke Bomb : I'm not sure on this one just because I don't think it goes with the ability as well, I just don't think a smoke bomb could disorientate as much as a vapor that is made especially for disorientation (but that's just me)

Battlefield Medicine -> Check-up : I think it's just a bit too ''punny'' and dosen't really fit with the rest of the names

Battle Heal -> Stand Behind Me : I really like the name I just don't it works with the base ability,
But I think it would work amazingly for the MaA Defender ability with the rename of ''Get Behind Me!'' as if he's yelling out to the hero that going to blocking hits for, I also think it fits with his character better as I think of him of being really protective of his fellow heros after loseing so many men in various wars

Last edited by Minuette Moonbeam; 29 Jun, 2017 @ 11:58am
Omicoatl.ttv  [developer] 30 Jun, 2017 @ 4:03pm 
Originally posted by Minuette:
I think pretty much all of this is great just few things I think could be improved.

Disorienting Blast -> Smoke Bomb : I'm not sure on this one just because I don't think it goes with the ability as well, I just don't think a smoke bomb could disorientate as much as a vapor that is made especially for disorientation (but that's just me)

Battlefield Medicine -> Check-up : I think it's just a bit too ''punny'' and dosen't really fit with the rest of the names

Battle Heal -> Stand Behind Me : I really like the name I just don't it works with the base ability,
But I think it would work amazingly for the MaA Defender ability with the rename of ''Get Behind Me!'' as if he's yelling out to the hero that going to blocking hits for, I also think it fits with his character better as I think of him of being really protective of his fellow heros after loseing so many men in various wars


Thanks a ton for the feedback! I totally agree about Battle Heal, it really doesn't work very well without using my rebalance mod in addition. I'll definitely consider giving the name to the MaA, but first I need a nice, thematic Crusader heal name. Any ideas?

For the PD skills I see where you're coming from, as well. I actually wanted a more serious name for Battlefield Medicine (I initially had it as Improvised Medicine until I saw all the medical tools on the icon, didn't make much sense). I just feel like Battlefield Medicine is too similar to Battlefield Bandage, but I'm a bit at a loss for names. Suggestions again appreciated! For Smoke Bomb, I feel you but personally enjoy the thought of a Plague Doctor who doesn't entirely focus on just poison. I thought a smoke reaction would highlight chemical knowledge, and since smoke blinds and chokes I would imagine it's about as disorienting as a random vapour. I also wanted to get the word vapour out of the PD's kit, since I feel like that theme is totally owned by the Antiquarian now.
Warden_DC 2 Jul, 2017 @ 10:00pm 
Beautiful work man. Just wanted to chip in that I agree with Minuette on all of his points. Maybe given the PD's role, battlefield medicine would go nicely as Trauma Ward or or Cauterize The Wound or something like that. Something make shift and violent. Even heals in Darkest Dungeon, outside of the holy stuff, should have a sort of negative or draw back based name.

Totally agree about the word vapour too. Seems too light, almost refreshing. Unless it was something like Laudnum Smoke Bomb or something. Like an opiate or drug related thing that makes people dizzy. Laudnum sort of suits the time frame also.

Just my two cents anyway, mate. Great work and subbed.
incognito251 3 Jul, 2017 @ 12:20pm 
Crusader heal could be named "Press On!" This is very thematic for the literal crusading knights who had to march hundreds of miles to get to their objective. While not as....epic as other names, it's certainly much better than "Battle Heal". Other possible name could be "Bolster resolve" or if you're feeling like making a reference then you could go with "If you can't crawl..."
Last edited by incognito251; 3 Jul, 2017 @ 12:31pm
CrimsonBenthic 3 Jul, 2017 @ 5:37pm 
Battlefield Medicine could become "Hasty Treatment" or "Clean The Wound" if you're trying to avoid associating it with Battlefield Bandage. I agree "Check-Up" doesn't quite sit right.
Omicoatl.ttv  [developer] 3 Jul, 2017 @ 7:38pm 
Hey guys! I want to thank you all for the amazing support and kind words, I had no idea this mod would appeal to so many people. I also really appreciate all the feedback and suggestions!

With that in mind, I've changed quite a few things up:

Crusader:
Stand Behind Me (Battle Heal) -> Hold Fast

Man at Arms:
Crushing Blow (Crush) -> No Quarter
Vanguard (Defender) -> Stand Behind Me!
Bludgeon (Tier 5 weapon name) -> Morning Glory

Plague Doctor:
Check-up (Battlefield Medicine) -> Sterilize Wound
Smoke Bomb (Disorienting Blast) -> Volatile Reaction

Vestal:
Holy Cudgel (Mace Bash) -> Blessed Bludgeon


Mostly common sense stuff. I gave the Crusader's heal a name that fits the vanilla skill more appropriately, while also emphasizing the perservering nature of a zealous soldier.

Instead, I've given the name to MaA's Defender ability to better emphasize his protective nature. I was initially happy with my renaming of Crush to Crushing Blow, until a Bone Captain used his own Crushing Blow ability on me! Wanting to avoid redundant names, I've renamed the skill something more flavorful that utilizes military terminology, an important aspect of the MaA's characterization. I've also renamed his tier 5 weapon from Bludgeon to Morning Glory for two main reasons - it's not really a bludgeon in technical terms, it's clearly a spiked mace (or Morningstar, for you guys in the know), and because I've used the term bludgeon later in a Vestal skill name. It's also honestly a much cooler name - I might go back and look over level 5 armor and skill names in the future.

I was surprised at the contentiousness of the Plague Doctor's renames, mostly since I thought it would be the Jester's punny abilities that would rub people the wrong way. I get it though - the Jester is meant to be tongue-in-cheek and sadistically funny, while the PD is a very serious character. I've renamed Check-up "Sterilize Wound", first off. I really liked the suggestions of Cauterize and Trauma Ward, but the first didn't really fit the tooltip picture and the latter didn't fit the small-scale healing scope of the ability. I settled on Sterilize because it's a nice verbose form of disinfect, which matches the theme of the ability and its icon extremely well. I've also renamed Smoke Bomb to Volatile Reaction. I didn't care for Smoke Bomb myself, I was just at a loss for good words by the end of the mod, haha. Hopefully Volatile Reaction should convey the emphasis I want on the Plague Doctor's holistic chemical knowledge and scientific knowhow, while also hitting the more visceral and power-packed feel of a good skill name for you guys!

Side note here: the idea of cauterization would make a bomb ability - imagine a skill that does extra damage to bleeding enemies at the cost of removing the bleed would be really interesting. If RH ever implements a class with a fire theme, we're good to go!

Finally, for the Vestal I was pretty unhappy with Holy Cudgel (my rename of Mace Bash). The Houndmaster's weapon is already listed as a cudgel in-game, and the name didn't even really give me the badass feeling I wanted in the first place. Instead, I went with the name "Blessed Bludgeon", which doubles as backstory on her weapon (a club blessed by the Church) and the verbal "to bludgeon (blessedly, haha)". As a side note, her weapon was never a mace at all - maces are defined technically by a shaft with a rounded/bulbous head (no innuendo intended). The more tapered, thick blunt weapon the Vestal uses is more in-line with a club/bludgeon. C'mon Red Hook! I know you guys aren't weapons experts by trade, so just hire me!

Anyways, I really hope you guys are down with the changes. If you have any more suggestions, feel free to hit me up. Nomenclature is honestly one of the most important facets of nailing something thematically, and it's really underappreciated in the video game world - I'm so glad to see people who realize the importance. Cheers!
Warden_DC 4 Jul, 2017 @ 1:26am 
Bloody spot on, friend. Great changes.
Joe Biden 1 Oct, 2017 @ 8:39am 
Just a quick note, I think that Hand of Radiance and Glittering Dawn sound a bit... weird. Maybe change them to something like Holy Hand and Blinding Light? Thoughts guys?
Last edited by Joe Biden; 1 Oct, 2017 @ 8:40am
HoodieBunny 26 Oct, 2017 @ 12:37am 
"Battle Heal" could become "Holy Healing, Divine Comfort, Medical Miracle, or Benevolent Banner" I have no other key problems with any of the other renames except maybe the Jester's. Maybe less puns or just make them puns that are more descriptive to the ability. Maybe rename Dirk Stab to "Personal Protection or Self Security" as in a fan or critic started to get to handsy and things had to get physical . Harvest should stay since it's perfect for a sickle weilding melee attack that's pretty powerful. Slice Off could become "Bit Off The Top" which is a barber pun which works in that its a damaging bleed attack that removes a bit of flesh. Also "Tis But A Scratch" would also be great. Lighthearted Ditty is already awesome no need to mess with it!
Last edited by HoodieBunny; 26 Oct, 2017 @ 12:40am
Omicoatl.ttv  [developer] 26 Oct, 2017 @ 9:16am 
I -love- Bit Off the Top! I'll be sure to use that one when I get around to updating these. Great suggestions on the other abilities too.
Chiquitetas 22 Jul, 2018 @ 10:12am 
buddy, you forgot the finale, you could add something P-unny in there, like:
finale> The final countdown
Chokes 15 Dec, 2018 @ 6:49pm 
I like this mod a lot. A lot a lot a lot. Many of the skill names in DD fall just short of being great, and this makes it sooo easy to customize them.
A lot of the names you came up with are very flavorful (Stuck Pig, Pommel Bash, Sucker Punch, Maul, No Quarter, I love them!!), but I also changed some around myself. Here they are:

Crusader's Inspiring Cry/Inspiring Presence → Camaraderie
I wanted to highlight the Crusader's soldier thematics, seeing as the crusades were religious wars. This is also fitting with, and inspired by, the narrator's "Compassion is a rarity in the fevered pitch of battle" line.

Highwayman's
- Pistol Shot/Between the Eyes → Deadeye
- Clean Guns → Lock, Stock & Barrel
Can't explain the change to Deadeye as much more than personal preference, I didn't like Between the Eyes very much. In one of his barks, the Highwayman even says "Damn, I missed your eyes!" which I think implies that he is aiming for the eyes rather than between them.
Clean Guns just sounds lame. I imagine the Highwayman already cleans his guns regularly. I'd hope so, at least.

Plague Doctor's Emboldening Vapours/Smelling Salts → Stimulants
Smelling Salts is absolutely perfect in the context of your rebalance mod, but I'm not using it right now so I wanted something else. I did some research on performance-enhancing drugs and couldn't decide between "Benny/Bennies" and "Benzoic Ephedrine" (both referring to Benzedrine, though I don't think benzoic ephedrine is an actual substance) or "Séquard's Elixir" (you know how Dungeons & Dragons does this sometimes? Tasha's Hideous Laughter, Leomund's Tiny Hut, Tenser's Floating Disk, Evard's Black Tentacles etc.)
In the end, I chose Stimulants because it's simple, broad, and doesn't reference any specific real-life substances or people.

Vestal's
- Divine Comfort/Heavenly Warmth → Benevolence
- Pray/Desperate Prayer → Communion
- "The Hand of Light" (Level 5 Weapon) → "The Dawnbringer"
I love simple names and I love these words in particular. The Vestal's lack of benevolence was glaring from my very first time playing DD.
Also, why does her Level 5 Weapon have the same name as one of her skills? Let's not have that.

Grave Robber's Shadow Fade/Now You See Me... → Cloak and Dagger
Though not as playful as Now You See Me..., Cloak and Dagger seems like the perfect expression to describe the new invisibility-and-crit-granting Shadow Fade.

Jester's Inspiring Tune/Lighthearted Ditty → Rhapsody
Highly emotional, episodic yet integrated, free-flowing and improvisatory is exactly what I imagine the Jester's music sounds like. This also keeps up the music references he's got going on with his camping skills.

Abomination's Rake → Maim
Similar to benevolence, this is another word I really like. I had considered renaming the Highwayman's Open Vein to this, but I'd rather the Abomination have it.

Bounty Hunter's This is How We Do It/How It's Done → Tricks of the Trade
How It's Done feels off to me when it's written by itself rather than in a full phrase, so I switched it for another expression that still emphasizes the Bounty Hunter's professionalism.

Man-at-Arms' "The Bulwark" (Level 5 Armor) → "The Steadfast Sentinel"
This is due to the Vestal's Level 5 Armor also being called "The Blessed Bulwarks". You can't have two Bulwarks when their armor is supposed to be unique!

I made many more unlisted modifications, like giving Jester both Bit Off the Top as well as Sharp Wit (instead of Dirk Stab/Face the Music) or reducing Grapeshot Blast/Barrage to just Grapeshot.
This mod's biggest strength is, by far, how open-ended and customizable it is. Probably spent like 3~4 hours going over the .xml and adjusting it to my own tastes. Thank you so much, OP.
Last edited by Chokes; 15 Dec, 2018 @ 6:52pm
Omicoatl.ttv  [developer] 15 Dec, 2018 @ 7:44pm 
Means the world to me @Chokes! This is definitely my favorite of the three mods I made - such a relatively small set of changes that enhance my immersion so much.

I'll definitely incorporate some of the changes I love from you if I revisit this in the future!
Omicoatl.ttv  [developer] 3 Oct, 2020 @ 6:36pm 
Hey friends - long time no see. I'm sure most of the folks who use this mod don't even play DD anymore, but since I'm changing some names on my end, I figured I might as well update for everyone. Huge shoutout to anyone who suggested names, and especially Chokes, for the fantastic suggestions.

Abomination:
Maul (vanilla rage) -> Thrash
Swat (vanilla slam) -> Maul

Finally got something I liked better for Slam, but since I was already using Maul for Rage, I gave Rage a new name that still denotes its violence.

Arbalest:

Survivor (level 5 armor) -> Sole Survivor

Just spicing up her max level armor a tad to emphasize her backstory.

Crusader:

Zealous Conviction (lvl 5 armor) -> Unwavering Conviction

Zealous is a great word, just overused for the Crusader.


Highwayman:
Between the Eyes (vanilla pistol shot) -> Deadeye
Grapeshot Barrage (vanilla grapeshot blast) -> Grapeshot
Clean Guns -> Lock, Stock, & Barrel

All from Chokes, really simplifying and improving the names. I think for such simple abilities, simple one-word names fit well, while Clean Guns was always meh.

Jester:

Sharp Wit (vanilla Slice Off) -> Bit off the Top
Face the Music (vanilla Dirk Stab) -> Sidesplitter

Bit off the Top was a top-notch suggestion, and I was never happy with my Dirk Stab replacement. Part of me wants a skill name with Dirk in it still, since it's a great word, but I really like the pun here with jamming a blade into their guts vs. telling a sidesplitting joke. Also more thematically tells that the ability does damage.

Man-at-Arms:

Deafening Bellow (vanilla bellow) -> Bellow
Bolster Formation (vanilla bolster) -> Bolster
Veteran Command (vanilla command) -> At my Signal
Seasoned Tactics (vanilla tactics) -> Veteran Tactics
Bulwark (level 5 armor) -> The Stalwart Sentinel

Undoing some of my unnecessary early edits, as well as changing Command to be a little more thematic. The level 5 armor had a boring, repetitive name so I'm updating it with a name inspired from Chokes.

Occultist:

Withering Curse (vanilla weakening curse) -> Languishing Curse

Changing Wither since the Eternal modded class uses it more thematically.


Plague Doctor:
Smelling Salts (vanilla Emboldening Vapours) -> Stimulants

Again from Chokes. Simple, fitting, and thematic.

Vestel:
Heavenly Warmth (vanilla divine comfort) -> Benevolence
Hand of Radiance (vanilla hand of light) -> Lightbringer
Hand of Light (level 5 weapon) -> Hand of Radiance
Blessed Bulwark (level 5 armor) -> Hallowed Bastion

Combination of rewording for simplicity's sake while maintaining thematics and improving the weak naming of the Vestel's max level upgrades.


I'm fairly happy with these for now, and barring further great suggestions I'll likely be moving on to releasing something similar for the modded classes I like, so stay tuned if interested.
Love to see minds coming together for the good of the game, stellar content!
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