Total War: WARHAMMER

Total War: WARHAMMER

Campaigns of the Old World: Steel Faith Add-On [Norsca]
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KFMogar  [utvikler] 8. juli 2017 kl. 10.43
SUGGESTIONS/FEEDBACK THREAD
:Dominated: This thread is to provide feedback and suggestions for the future of the mod, including balance changes, new features, and fixes! Any and all relevant feedback is welcome and I will try to reply to all!
Sist redigert av KFMogar; 8. juli 2017 kl. 10.46
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Maff 23. juli 2017 kl. 22.53 
Hey KFMogar, this is more of a weird bug report than a a suggestion (it might be feedback?)

I've noticed an odd one. I am getting three Chaos corruption per turn in The Silver Road (Dwarf capital province) from a mysterious "Buildings and commandments" source.

I believe it's this mod because I reloaded the save with it turned off and the source granting the corruption vanished.

Here's my region setup at the moment:

Karaz-a-Karak tier 2 settlement
Barracks, tier 2
Gem Mineshaft, tier 1

The Pillars of Grungi, tier 1 settlement
Trinket Maker, tier 1

Mount Squighorn, tier 2 settlement
Dwarf Tinkerer's Shop, tier 2
Watch Room, tier 1

I'm not sure if this is a bug that kept the '3000 gold for Chaos Corruption' still affecting the region or not, as that ended a while a go and I only just noticed the Chaos corruption after it got very high (50% is what it will rest at without any anti-Chaos Corruption things).

KFMogar  [utvikler] 23. juli 2017 kl. 22.55 
Is it due to low public order? cause that is an effect that is added, nonetheless, i will look through all the tables for the source of the effect!
Maff 23. juli 2017 kl. 22.58 
Oh wait, does having PO under a certain threshold with this mod add Chaos Corruption by itself?
KFMogar  [utvikler] 23. juli 2017 kl. 23.29 
Yeah it does, under -75 I think it adds corruption, still I'm going to look into this
Sist redigert av KFMogar; 23. juli 2017 kl. 23.29
Maff 24. juli 2017 kl. 0.22 
Oh, I didn't realise that before. Well, my PO was under -85ish when I noticed the corruption growing, so that may explain that then.

Is corruption always a feature at under -75, or is it only a thing if corruption is already present from a previously 'expired' source upon hitting -75?
Sist redigert av Maff; 24. juli 2017 kl. 0.26
KFMogar  [utvikler] 24. juli 2017 kl. 5.40 
no, its an effect only present under -75, once you go above, itll diminish again
Wulfram 16. juli 2018 kl. 9.38 
Hi KFMogar

First of all, thanks for that nice mod!
Just adds that bit of needed complexicity to the game.

Now, I have some feedback regarding "smithing".
I do think that smithing should be in the game (why the hell did they remove it in the first place?)
However, one can not retrain already existing units like in Rome 2 or Attila.
(I suppose it is not possible to include that because the engine doesn't allow it?)
This means that units trained in non-smithing provinces are always less effective.
And it makes global recruitment a terrible choice.
Having let's say 60 instead of 50 armour is a big deal after all.
If only we could move units without lords this would be much less of an issue...

Sure, I could just ignore that and use whatever units I get.
But my compulsive tendencies tell me to not train suboptimal units.

So, I think it would be nice to have a submod that removes smithing so one is less restricted with where to recruit units.
If I am the only one thinking so and it's too much work - don't bother.


Best wishes
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