Tabletop Simulator

Tabletop Simulator

Tabletop Troops
ElectricDragon  [開発者] 2017年7月6日 9時45分
Feature Requests
Post any feature requests here. One per post; as many posts as you like.


Update: Currently we need one more troop for the main game, and one more troops for the water update.
最近の変更はElectricDragonが行いました; 2017年7月11日 9時13分
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Possibly a water map with boats and battleships
ElectricDragon  [開発者] 2017年7月8日 8時20分 
MagicalCandyBar の投稿を引用:
Possibly a water map with boats and battleships
Map varity is good. However; It could be quite difficult to not negate the current buildings and units abilties...

Boats might possibly be a multi-space unit. This is a good idea in concept, however; it would be hard not to negate the orginal buildings use. I'll see what I can do ;)
Random Commander  [開発者] 2017年7月10日 20時30分 
Sometimes you are going to want more vehicles, not just trucks and tanks.

Slow-moving artillery?
APCs with less speed and capacity, but more health and attack?
Aircraft from an airbase that will need refueling every other turn?
ElectricDragon  [開発者] 2017年7月11日 8時18分 
Random Commander の投稿を引用:
Sometimes you are going to want more vehicles, not just trucks and tanks.

Slow-moving artillery?
APCs with less speed and capacity, but more health and attack?
Aircraft from an airbase that will need refueling every other turn?


Hmmm... We have another vehicle in the works, but it is a lot more (Situational?). I hoped skill trees would help to fill this void. Perhaps I should make some kind of GENERAL factory. Keep a bag of units it can produce. So this way you don't need a new building for each new kind of troop.
This is more of a cleanup suggestion so if you have better things to do definatly take care of it first,

Name all of the pieces so when you hover over them you can read what it isa

For the autobody shop or tank factory, in the description do the same thing as with the bags
(Example: On the barrracks figure in the description, Troop: 10)

And move the bags description into their name so you dont have to hover over and wait, it would just apear.
sonicbigboom の投稿を引用:
This is more of a cleanup suggestion so if you have better things to do definatly take care of it first,

Name all of the pieces so when you hover over them you can read what it isa

For the autobody shop or tank factory, in the description do the same thing as with the bags
(Example: On the barrracks figure in the description, Troop: 10)

And move the bags description into their name so you dont have to hover over and wait, it would just apear.

Another thing actually for the name, you could put in the description of the piece, what it does or it's stats.

Example:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=973461136

Well maybe then just add the description with the name in front that way it only apears if you hover over for a bit. That way you don't have to go to the rulebook if you forget.
最近の変更はsonicbigboomが行いました; 2017年7月11日 11時32分
ElectricDragon  [開発者] 2017年7月11日 11時27分 
sonicbigboom の投稿を引用:
This is more of a cleanup suggestion so if you have better things to do definatly take care of it first,

Name all of the pieces so when you hover over them you can read what it isa

For the autobody shop or tank factory, in the description do the same thing as with the bags
(Example: On the barrracks figure in the description, Troop: 10)

And move the bags description into their name so you dont have to hover over and wait, it would just apear.

The name thing on the bags would be fine. However, perhaps not on the troop/building itself.It would be quite annoying to try to rotate the view because the name is blocking your view. Thanks for the idea.
suntalon348  [開発者] 2017年7月11日 18時23分 
I would like to see resource tiles where you could get a bonus by say +25 for having an oil well placed there. Just to create something other than a mad dash to the enemy, and smaller skirmishes around certain points.
ElectricDragon  [開発者] 2017年7月11日 21時40分 
suntalon348 の投稿を引用:
I would like to see resource tiles where you could get a bonus by say +25 for having an oil well placed there. Just to create something other than a mad dash to the enemy, and smaller skirmishes around certain points.

I've dabbled with oil fields. The new oil well nerf does basically that.
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