Starbound

Starbound

Supper's Monster Additions (DO NOT USE)
Mobbstar 8 Jul, 2017 @ 4:38am
Reason for some of the changes?
I'm glad to see the monster generator coming back to it's former glory! But there's a few changes I would like to discuss.

1) What was the original biodiversity of a planet and why did you reduce it? I guess 4 ground + 2 air.

2) Why did you raise the health? Did they become so much easier to dodge because they ram less and have no contact damage anymore? If that's the reason, I'd rather suggest making the ranged attacks stronger/more accurate and in return raising the health a bit less. (it's a suggestion)

3) Will large "grounders" spawn underground too?

4) Does enabling large "flyers" + only 1 flying type per planet mean there's an occasional planet of aerodynamic terrors? :D

5) Will this mod affect existing generated pets in any way?
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Showing 1-4 of 4 comments
SentientSupper  [developer] 8 Jul, 2017 @ 4:57am 
To answer your questions:
1. The original was 2 passive small birds, 1 aggressive small quadruped or biped and 2 passive small quadrupeds or small bipeds at daytime and 3 aggressive birds, large bipeds or quadrupeds at night. I reduced it to make each planet feel more unique in terms of monsters.

2. I raised the health because it was too easy to 1-hit monsters.

3. Yes.

4. Yes.

5. Yes. Can't provide much information on this though.
HighTierMortal 8 Jul, 2017 @ 9:12am 
Originally posted by SentientSupper:
To answer your questions:
1. The original was 2 passive small birds, 1 aggressive small quadruped or biped and 2 passive small quadrupeds or small bipeds at daytime and 3 aggressive birds, large bipeds or quadrupeds at night. I reduced it to make each planet feel more unique in terms of monsters.

2. I raised the health because it was too easy to 1-hit monsters.

3. Yes.

4. Yes.

5. Yes. Can't provide much information on this though.
the pets will keep their appearance but they will get new attacks in case they were large flying ones.
BigGreenGayDad 6 Oct, 2017 @ 2:47am 
Originally posted by SentientSupper:

2. I raised the health because it was too easy to 1-hit monsters.

What about for those who use dificulty enhancing mods like Difficulty+?
SentientSupper  [developer] 6 Oct, 2017 @ 3:41am 
Originally posted by Alucard3598:
Originally posted by SentientSupper:

2. I raised the health because it was too easy to 1-hit monsters.

What about for those who use dificulty enhancing mods like Difficulty+?
Since this mod does not do anything to leveling multipliers, the health bonuses should stack.
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