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In regards of the map, it's incredibly detailed and pleasant to walk around, can't imagine how intense it will be to play in. Really wanna try out a 5v5 on it.
Feels like a mix of Inferno and Cobblestone, hopefully I get to hear more from this map in the future.
+1
Thanks! I'll have a fix for many of these out this week.
Thanks for the feedback! I'm very interested in how mid plays out over a large amount of samples, as I designed it with high mobility and options for both teams in mind. This could potentially lead to imbalance, but I'm confident I would be able to correct it with some adjustments. If I have to, I could close the balcony window, open up the closed off terrace for T's or move spawns, for instance. I will have to see how it all unfolds. But other than that, I have some bug/clip/material fixes aswell as minor "quality of life" gameplay fixes incoming.